[11665] | 1 | |
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| 2 | /* ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Simon Miescher |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | |
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[11667] | 31 | @file |
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| 32 | @author remartin |
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[11665] | 33 | @brief Asteroid belt with lots of parameters. Derived from asteroidField.lua |
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| 34 | |
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[11667] | 35 | Generates a ring of asteroids by calling SpicedAsteroidField multiple times. |
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| 36 | It's in the xy-plane at default, orientation can be changed with tiltAt |
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| 37 | (angle where it gets elevated/lowered the most) and TiltBy (angle at z-axis). |
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| 38 | This doesn't work very well and could probably implemented differently with |
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| 39 | relative coordinates (attach etc, stuff in WorldEntity). |
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[11665] | 40 | |
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[11667] | 41 | It is required to wait until all XML-arguments are set. That's why the actual |
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| 42 | generation happens when tick() gets called for the first time. |
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| 43 | |
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[11665] | 44 | */ |
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| 45 | |
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| 46 | |
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| 47 | #include "../../orxonox/worldentities/pawns/Pawn.h" |
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| 48 | #include "../../orxonox/worldentities/WorldEntity.h" |
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| 49 | |
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| 50 | #include "SpicedAsteroidBelt.h" |
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| 51 | #include "SpicedAsteroidField.h" |
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| 52 | |
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| 53 | #include <algorithm> |
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| 54 | |
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| 55 | #include "core/CoreIncludes.h" |
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| 56 | #include "core/GameMode.h" |
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| 57 | #include "core/XMLPort.h" |
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| 58 | #include "core/EventIncludes.h" |
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| 59 | #include "network/NetworkFunction.h" |
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| 60 | #include "util/Math.h" |
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| 61 | |
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| 62 | namespace orxonox{ |
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| 63 | |
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| 64 | RegisterClass(SpicedAsteroidBelt); |
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| 65 | |
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| 66 | SpicedAsteroidBelt::SpicedAsteroidBelt(Context* context) : Pawn(context) { |
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| 67 | |
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| 68 | RegisterObject(SpicedAsteroidBelt); |
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| 69 | |
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| 70 | this->context = context; |
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| 71 | |
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| 72 | // Default Values: |
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| 73 | this->count = 250; |
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| 74 | this->position = Vector3(0,0,0); |
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| 75 | this->segments = 30; |
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| 76 | this->minSize = 1; |
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| 77 | this->maxSize = 50; |
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| 78 | this->radius0 = 7190; |
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| 79 | this->radius1 = 7800; |
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| 80 | |
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| 81 | this->mDensity = 0.3; |
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| 82 | this->fogDensity = 0.5; |
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| 83 | |
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[11667] | 84 | this->tiltAt = 0.0; |
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| 85 | this->tiltBy = 0.0; |
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| 86 | |
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[11665] | 87 | this->registerVariables(); |
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| 88 | |
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| 89 | } |
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| 90 | |
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| 91 | SpicedAsteroidBelt::~SpicedAsteroidBelt(){ |
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| 92 | |
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| 93 | } |
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| 94 | |
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| 95 | void SpicedAsteroidBelt::create(){ |
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| 96 | |
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| 97 | float myPi = 3.1415927410125732421875; //pi; // Math.pi ist statisch oder so. |
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[11667] | 98 | float width = this->radius1 - this->radius0; if(width<0){width = -width;} // predefined abs? |
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| 99 | float radius = (this->radius1 + this->radius0) / 2.0; |
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| 100 | int segmentCount = round(this->count / this->segments); |
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[11665] | 101 | |
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[11667] | 102 | float dPhi = (2 * myPi) / this->segments; |
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| 103 | float dTheta = 4.0*this->tiltBy/this->segments; |
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| 104 | float sepp = -this->tiltAt; |
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| 105 | float globi = (myPi/2.0) + this->tiltBy; |
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| 106 | |
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[11665] | 107 | for(int s = 0; s<segments; ++s){ |
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[11667] | 108 | sepp = sepp + dPhi; |
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| 109 | if(s<segments/2){ |
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| 110 | globi = globi - dTheta; |
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| 111 | }else{ |
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| 112 | globi = globi + dTheta; |
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| 113 | } |
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| 114 | |
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| 115 | Vector3* pos = new Vector3(radius*cos(sepp)*sin(globi), radius*sin(sepp)*sin(globi), radius*cos(globi)); |
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[11732] | 116 | new SpicedAsteroidField(this->context, this->position + *pos, this->minSize, this->maxSize, width, segmentCount, this->foggy, this->mDensity, this->fogDensity); |
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[11667] | 117 | |
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[11665] | 118 | } |
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| 119 | |
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| 120 | } |
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| 121 | |
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| 122 | void SpicedAsteroidBelt::XMLPort(Element& xmlelement, XMLPort::Mode mode){ |
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| 123 | |
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| 124 | SUPER(SpicedAsteroidBelt, XMLPort, xmlelement, mode); |
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| 125 | |
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| 126 | XMLPortParam(SpicedAsteroidBelt, "count", setCount, getCount, xmlelement, mode); |
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| 127 | XMLPortParam(SpicedAsteroidBelt, "mDensity", setMineralDensity, getMineralDensity, xmlelement, mode); |
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| 128 | XMLPortParam(SpicedAsteroidBelt, "position", setPosition, getPosition, xmlelement, mode); |
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| 129 | XMLPortParam(SpicedAsteroidBelt, "segments", setSegments, getSegments, xmlelement, mode); |
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| 130 | |
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| 131 | XMLPortParam(SpicedAsteroidBelt, "maxSize", setMaxSize, getMaxSize, xmlelement, mode); |
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| 132 | XMLPortParam(SpicedAsteroidBelt, "minSize", setMinSize, getMinSize, xmlelement, mode); |
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| 133 | XMLPortParam(SpicedAsteroidBelt, "radius0", setRadius0, getRadius0, xmlelement, mode); |
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| 134 | XMLPortParam(SpicedAsteroidBelt, "radius1", setRadius1, getRadius1, xmlelement, mode); |
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| 135 | XMLPortParam(SpicedAsteroidBelt, "foggy", setFog, isFoggy, xmlelement, mode); |
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| 136 | XMLPortParam(SpicedAsteroidBelt, "fogDensity", setFogDensity, getFogDensity, xmlelement, mode); |
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| 137 | |
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[11667] | 138 | XMLPortParam(SpicedAsteroidBelt, "tiltAt", setTiltAt, getTiltAt, xmlelement, mode); |
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| 139 | XMLPortParam(SpicedAsteroidBelt, "tiltBy", setTiltBy, getTiltBy, xmlelement, mode); |
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| 140 | |
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[11665] | 141 | } |
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| 142 | |
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| 143 | void SpicedAsteroidBelt::XMLEventPort(Element& xmlelement, XMLPort::Mode mode){ |
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| 144 | |
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| 145 | } |
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| 146 | |
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| 147 | void SpicedAsteroidBelt::registerVariables(){ |
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| 148 | |
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| 149 | registerVariable(this->count, VariableDirection::ToClient); |
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| 150 | registerVariable(this->mDensity, VariableDirection::ToClient); |
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| 151 | registerVariable(this->position, VariableDirection::ToClient); |
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| 152 | registerVariable(this->segments, VariableDirection::ToClient); |
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| 153 | |
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| 154 | registerVariable(this->maxSize, VariableDirection::ToClient); |
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| 155 | registerVariable(this->minSize, VariableDirection::ToClient); |
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| 156 | registerVariable(this->radius0, VariableDirection::ToClient); |
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| 157 | registerVariable(this->radius1, VariableDirection::ToClient); |
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| 158 | registerVariable(this->foggy, VariableDirection::ToClient); |
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| 159 | registerVariable(this->fogDensity, VariableDirection::ToClient); |
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| 160 | |
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[11667] | 161 | registerVariable(this->tiltAt, VariableDirection::ToClient); |
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| 162 | registerVariable(this->tiltBy, VariableDirection::ToClient); |
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| 163 | |
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[11665] | 164 | } |
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| 165 | |
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| 166 | void SpicedAsteroidBelt::tick(float dt){ |
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| 167 | |
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| 168 | this->create(); |
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| 169 | this->bAlive_ = false; |
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| 170 | this->destroyLater(); |
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| 171 | |
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| 172 | } |
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| 173 | |
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| 174 | } |
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| 175 | |
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| 176 | |
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