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source: code/branches/ai/src/orxonox/controllers/ArtificialController.h @ 6858

Last change on this file since 6858 was 6850, checked in by solex, 15 years ago

master/slave interaction of bots now correct - getting closer to formation flight

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ArtificialController_H__
30#define _ArtificialController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "Controller.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport ArtificialController : public Controller
40    {
41        public:
42            ArtificialController(BaseObject* creator);
43            virtual ~ArtificialController();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);//new
46
47            void abandonTarget(Pawn* target);
48
49            inline void setTeam(int team)
50                { this->team_ = team; }
51            inline int getTeam() const
52                { return this->team_; }
53            virtual void changedControllableEntity();
54
55
56        protected:
57
58            int team_;
59            int freedomCount_;
60            enum State {SLAVE, MASTER, FREE};
61            State state_;
62            std::list<ArtificialController*> slaves_;
63
64            void targetDied();
65
66            void moveToPosition(const Vector3& target);
67            //void speedToTargetPosition(const Vector3& target);
68            void moveToTargetPosition();
69
70            int getState();
71
72            void unregisterSlave();
73            void searchNewMaster();
74            void commandSlaves();
75            void setNewMasterWithinFormation();
76            void freeSlaves();
77            void forceFreeSlaves();
78            void loseMasterState();
79            void forceFreedom();
80            bool forcedFree();
81
82            ArtificialController *myMaster_;
83
84            void setTargetPosition(const Vector3& target);
85            void searchRandomTargetPosition();
86
87            void setTarget(Pawn* target);
88            void searchNewTarget();
89            void forgetTarget();
90            void aimAtTarget();
91
92            bool isCloseAtTarget(float distance) const;
93            bool isLookingAtTarget(float angle) const;
94
95            static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack
96
97            bool bHasTargetPosition_;
98            Vector3 targetPosition_;
99            WeakPtr<Pawn> target_;
100            bool bShooting_;
101
102        private:
103    };
104}
105
106#endif /* _ArtificialController_H__ */
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