[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[7802] | 25 | * Damian 'Mozork' Frick |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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[7804] | 29 | /** |
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| 30 | @file LevelManager.h |
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| 31 | @brief Definition of the LevelManager singleton. |
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| 32 | @ingroup Orxonox |
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| 33 | */ |
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| 34 | |
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[2072] | 35 | #ifndef _LevelManager_H__ |
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| 36 | #define _LevelManager_H__ |
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| 37 | |
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| 38 | #include "OrxonoxPrereqs.h" |
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| 39 | |
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[3196] | 40 | #include <cassert> |
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[2072] | 41 | #include <list> |
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[7648] | 42 | #include <map> |
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[3304] | 43 | #include <string> |
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[3370] | 44 | |
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[7802] | 45 | #include "LevelInfo.h" |
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| 46 | |
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[3370] | 47 | #include "util/Singleton.h" |
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[9667] | 48 | #include "core/config/Configurable.h" |
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[2072] | 49 | |
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[11173] | 50 | |
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| 51 | namespace orxonox |
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| 52 | { |
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| 53 | |
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| 54 | class LevelStatus |
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| 55 | { |
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| 56 | public: |
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| 57 | LevelStatus(); |
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| 58 | virtual ~LevelStatus(); |
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| 59 | |
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| 60 | bool won; |
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| 61 | std::vector<int> nextLevels; |
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| 62 | |
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| 63 | }; |
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| 64 | } |
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| 65 | |
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[3280] | 66 | // tolua_begin |
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[2072] | 67 | namespace orxonox |
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| 68 | { |
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[7802] | 69 | |
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| 70 | /** |
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| 71 | @brief |
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[7803] | 72 | The LevelManager keeps track of @ref orxonox::Level "Levels" whose activity has been requested and activates the @ref orxonox::Level "Levels" in the list in a FIFO manner with exactly one Level (the first in the list) being active at all times (unless the list is empty). |
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| 73 | It also serves as an access point to get a list of all available @ref orxonox::Level "Levels" (or rather their respective @ref orxonox::LevelInfoItem "LevelInfoItems"). |
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[7802] | 74 | |
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| 75 | @author |
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| 76 | Fabian 'x3n' Landau |
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| 77 | |
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| 78 | @author |
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| 79 | Damian 'Mozork' Frick |
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[7804] | 80 | |
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[11173] | 81 | |
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| 82 | @ingroup Orxonox1 |
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[7802] | 83 | */ |
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[11173] | 84 | |
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| 85 | |
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| 86 | |
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| 87 | |
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[2171] | 88 | class _OrxonoxExport LevelManager |
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[3280] | 89 | // tolua_end |
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[9667] | 90 | : public Singleton<LevelManager>, public Configurable |
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[3280] | 91 | { // tolua_export |
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[3370] | 92 | friend class Singleton<LevelManager>; |
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[2072] | 93 | public: |
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| 94 | LevelManager(); |
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| 95 | virtual ~LevelManager(); |
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| 96 | |
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[11180] | 97 | void setLevelStatus(const int integer); |
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| 98 | void buildallLevelStatus(); |
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[11173] | 99 | |
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| 100 | |
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[7802] | 101 | void setConfigValues(); //!< Set the config values for this object. |
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[3280] | 102 | |
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[7802] | 103 | void requestActivity(Level* level); //!< Request activity for the input Level. |
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| 104 | void releaseActivity(Level* level); //!< Release activity for the input Level. |
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[11173] | 105 | |
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[7802] | 106 | Level* getActiveLevel(); //!< Get the currently active Level. |
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[2072] | 107 | |
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[7802] | 108 | // tolua_begin |
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[11180] | 109 | int missionactivate(int index); |
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[7802] | 110 | void setDefaultLevel(const std::string& levelName); //!< Set the default Level. |
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| 111 | /** |
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| 112 | @brief Get the default level. |
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| 113 | @return Returns the filename of the default level. |
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| 114 | */ |
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| 115 | const std::string& getDefaultLevel() const |
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| 116 | { return defaultLevelName_; } |
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| 117 | unsigned int getNumberOfLevels(void); |
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| 118 | LevelInfoItem* getAvailableLevelListItem(unsigned int index); //!< Get the LevelInfoItem at the given index in the list of available Levels. |
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[3280] | 119 | |
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[10258] | 120 | void setLastFinishedCampaignMission(const std::string& lastFinishedCampaignMission); |
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| 121 | inline const std::string& getLastFinishedCampaignMission() const |
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| 122 | { return this->lastFinishedCampaignMission_; } |
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| 123 | |
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| 124 | inline unsigned int getNumberOfCampaignMissions() |
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| 125 | { return this->campaignMissions_.size(); } |
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[11173] | 126 | |
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[10258] | 127 | inline const std::string& getCampaignMission(unsigned int index) |
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| 128 | { return this->campaignMissions_[index]; } |
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| 129 | |
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[11173] | 130 | |
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[7802] | 131 | /** |
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| 132 | @brief Get the instance of the LevelManager. |
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| 133 | @return Returns the instance of the LevelManager. |
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| 134 | */ |
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| 135 | static LevelManager& getInstance() |
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| 136 | { return Singleton<LevelManager>::getInstance(); } |
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| 137 | // tolua_end |
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[2072] | 138 | |
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| 139 | private: |
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[11071] | 140 | // non-copyable: |
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| 141 | LevelManager(const LevelManager&) = delete; |
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| 142 | LevelManager& operator=(const LevelManager&) = delete; |
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[2072] | 143 | |
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[7802] | 144 | void activateNextLevel(); //!< Activate the next level. |
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[2072] | 145 | |
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[7802] | 146 | void compileAvailableLevelList(void); //!< Compile the list of available Levels. |
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| 147 | void updateAvailableLevelList(void); //!< Update the list of available Levels. |
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[7648] | 148 | |
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[7802] | 149 | std::list<Level*> levels_; //!< A list of all the Levels whose activity has been requested, in the order in which they will become active. |
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| 150 | std::set<LevelInfoItem*, LevelInfoCompare> availableLevels_; //!< The set of available Levels sorted alphabetically according to the name of the Level. |
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[3196] | 151 | |
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[7802] | 152 | // Helpers to allow fast access to the availableLevels list. |
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| 153 | unsigned int nextIndex_; //! The next expected index to be accessed. |
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[8079] | 154 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator nextLevel_; //! The next expected Level to be accessed. |
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[7802] | 155 | |
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[3280] | 156 | // config values |
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| 157 | std::string defaultLevelName_; |
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[10258] | 158 | std::string lastFinishedCampaignMission_; |
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| 159 | std::vector<std::string> campaignMissions_; |
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[11180] | 160 | |
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[11173] | 161 | std::vector<LevelStatus> allLevelStatus_; |
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[3280] | 162 | |
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[11173] | 163 | |
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| 164 | |
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[3370] | 165 | static LevelManager* singletonPtr_s; |
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[3280] | 166 | }; // tolua_export |
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| 167 | } // tolua_export |
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[2072] | 168 | |
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| 169 | #endif /* _LevelManager_H__ */ |
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