[10719] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _CommonController_H__ |
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| 30 | #define _CommonController_H__ |
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| 31 | |
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| 32 | |
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| 33 | #include "controllers/Controller.h" |
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[10877] | 34 | #include <limits> |
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| 35 | |
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[10719] | 36 | #include "worldentities/ControllableEntity.h" |
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[10759] | 37 | #include "worldentities/pawns/Pawn.h" |
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[10827] | 38 | |
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[10719] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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[10877] | 42 | class _OrxonoxExport CommonController : public Controller |
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[10719] | 43 | { |
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[10796] | 44 | |
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[10719] | 45 | public: |
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[10803] | 46 | static const float ACTION_INTERVAL = 1.0f; |
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[10729] | 47 | |
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[10877] | 48 | static const float hardcoded_projectile_speed = 750; |
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| 49 | |
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[10731] | 50 | CommonController(Context* context); |
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| 51 | virtual ~CommonController(); |
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| 52 | |
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[10877] | 53 | static float randomInRange(float a, float b); |
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[10871] | 54 | static float distance(ControllableEntity* entity1, ControllableEntity* entity2); |
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| 55 | static bool sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gt); |
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| 56 | static bool isLooking( ControllableEntity* entityThatLooks, ControllableEntity* entityBeingLookedAt, float angle ) ; |
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[10877] | 57 | static std::string getName( Pawn* entity ) ; |
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[10719] | 58 | }; |
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| 59 | } |
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| 60 | |
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| 61 | #endif /* _CommonController_H__ */ |
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