[1694] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * Fabian 'x3n' Landau |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GSDedicated.h" |
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| 30 | |
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[3196] | 31 | #include "util/Debug.h" |
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[1694] | 32 | #include "core/CommandLine.h" |
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[2896] | 33 | #include "core/Game.h" |
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| 34 | #include "core/GameMode.h" |
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[1694] | 35 | #include "network/Server.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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[3280] | 39 | DeclareGameState(GSDedicated, "dedicated", false, false); |
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[3198] | 40 | |
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[3370] | 41 | GSDedicated::GSDedicated(const GameStateInfo& info) |
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| 42 | : GameState(info) |
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[1694] | 43 | , server_(0) |
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| 44 | { |
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| 45 | } |
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| 46 | |
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| 47 | GSDedicated::~GSDedicated() |
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| 48 | { |
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| 49 | } |
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| 50 | |
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[2896] | 51 | void GSDedicated::activate() |
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[1694] | 52 | { |
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[2896] | 53 | GameMode::setHasServer(true); |
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[1696] | 54 | |
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[2171] | 55 | this->server_ = new Server(CommandLine::getValue("port")); |
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[2087] | 56 | COUT(0) << "Loading scene in server mode" << std::endl; |
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[1694] | 57 | |
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| 58 | server_->open(); |
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| 59 | } |
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| 60 | |
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[2896] | 61 | void GSDedicated::deactivate() |
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[1694] | 62 | { |
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| 63 | this->server_->close(); |
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[1755] | 64 | delete this->server_; |
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[1694] | 65 | |
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[2896] | 66 | GameMode::setHasServer(false); |
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[1694] | 67 | } |
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| 68 | |
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[2896] | 69 | void GSDedicated::update(const Clock& time) |
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[1694] | 70 | { |
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[3304] | 71 | server_->update(time); |
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[1694] | 72 | } |
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| 73 | } |
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