[5848] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * Oliver Scheuss |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GSDedicatedClient.h" |
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[6016] | 30 | |
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| 31 | #include "util/Debug.h" |
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| 32 | #include "util/Exception.h" |
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| 33 | #include "core/CommandLine.h" |
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| 34 | #include "core/Game.h" |
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| 35 | #include "core/GameMode.h" |
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[5848] | 36 | #include "network/Client.h" |
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[6016] | 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | DeclareGameState(GSDedicatedClient, "dedicatedClient", false, false); |
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| 41 | |
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| 42 | GSDedicatedClient::GSDedicatedClient(const GameStateInfo& info) |
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| 43 | : GameState(info) |
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| 44 | , client_(0) |
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| 45 | { |
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| 46 | } |
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| 47 | |
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| 48 | GSDedicatedClient::~GSDedicatedClient() |
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| 49 | { |
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| 50 | } |
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| 51 | |
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| 52 | void GSDedicatedClient::activate() |
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| 53 | { |
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| 54 | GameMode::setIsClient(true); |
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| 55 | |
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[5848] | 56 | this->client_ = new Client(CommandLine::getValue("ip").getString(), CommandLine::getValue("port")); |
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| 57 | COUT(0) << "Loading scene in client mode" << std::endl; |
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| 58 | |
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| 59 | if( !client_->establishConnection() ) |
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| 60 | ThrowException(InitialisationFailed, "Could not establish connection with server."); |
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| 61 | |
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| 62 | client_->update(Game::getInstance().getGameClock()); |
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[6016] | 63 | } |
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| 64 | |
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| 65 | void GSDedicatedClient::deactivate() |
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| 66 | { |
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| 67 | if (this->client_) |
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[5848] | 68 | { |
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| 69 | this->client_->closeConnection(); |
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| 70 | delete this->client_; |
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| 71 | } |
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| 72 | |
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[6016] | 73 | GameMode::setIsClient(false); |
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| 74 | } |
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| 75 | |
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| 76 | void GSDedicatedClient::update(const Clock& time) |
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| 77 | { |
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[5848] | 78 | client_->update(time); |
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[6016] | 79 | } |
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| 80 | } |
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