1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * ... |
---|
24 | * Co-authors: |
---|
25 | * Johannes Ritz |
---|
26 | * |
---|
27 | * |
---|
28 | * |
---|
29 | * |
---|
30 | *TASK c) end the game in a nicer way |
---|
31 | *TASK d) save the highscore |
---|
32 | *TASK e) eye candy |
---|
33 | */ |
---|
34 | |
---|
35 | /** |
---|
36 | @file Tetris.cc |
---|
37 | @brief Implementation of the Mini4Dgame class. |
---|
38 | */ |
---|
39 | |
---|
40 | #include "Mini4Dgame.h" |
---|
41 | |
---|
42 | #include "core/CoreIncludes.h" |
---|
43 | #include "core/EventIncludes.h" |
---|
44 | #include "core/command/Executor.h" |
---|
45 | #include "core/config/ConfigValueIncludes.h" |
---|
46 | #include "infos/PlayerInfo.h" |
---|
47 | #include "core/command/ConsoleCommandIncludes.h" |
---|
48 | |
---|
49 | #include "gamestates/GSLevel.h" |
---|
50 | #include "chat/ChatManager.h" |
---|
51 | |
---|
52 | namespace orxonox |
---|
53 | { |
---|
54 | |
---|
55 | SetConsoleCommand("Mini4Dgame", "setStone", &Mini4Dgame::setStone).addShortcut(); |
---|
56 | SetConsoleCommand("Mini4Dgame", "undoStone", &Mini4Dgame::undoStone).addShortcut(); |
---|
57 | |
---|
58 | RegisterUnloadableClass(Mini4Dgame); |
---|
59 | |
---|
60 | /** |
---|
61 | @brief |
---|
62 | Constructor. Registers and initializes the object. |
---|
63 | */ |
---|
64 | Mini4Dgame::Mini4Dgame(Context* context) : Deathmatch(context) |
---|
65 | { |
---|
66 | RegisterObject(Mini4Dgame); |
---|
67 | |
---|
68 | this->board_ = nullptr; |
---|
69 | |
---|
70 | // Set the type of Bots for this particular Gametype. |
---|
71 | //this->botclass_ = Class(Mini4DgameBot); |
---|
72 | } |
---|
73 | |
---|
74 | /** |
---|
75 | @brief |
---|
76 | Destructor. Cleans up, if initialized. |
---|
77 | */ |
---|
78 | Mini4Dgame::~Mini4Dgame() |
---|
79 | { |
---|
80 | if (this->isInitialized()) |
---|
81 | this->cleanup(); |
---|
82 | } |
---|
83 | |
---|
84 | /** |
---|
85 | @brief |
---|
86 | Cleans up the Gametype. |
---|
87 | */ |
---|
88 | void Mini4Dgame::cleanup() |
---|
89 | { |
---|
90 | if(this->board_ != nullptr)// Destroy the board, if present. |
---|
91 | { |
---|
92 | //this->board_->destroy(); |
---|
93 | this->board_ = nullptr; |
---|
94 | } |
---|
95 | } |
---|
96 | |
---|
97 | /** |
---|
98 | @brief |
---|
99 | Starts the mini4Dgame. |
---|
100 | */ |
---|
101 | void Mini4Dgame::start() |
---|
102 | { |
---|
103 | if (this->board_ != nullptr) // There needs to be a Mini4DgameCenterpoint, i.e. the area the game takes place. |
---|
104 | { |
---|
105 | /* |
---|
106 | if (this->board_ == nullptr) |
---|
107 | { |
---|
108 | this->board_ = new Mini4DgameBoard(this->board_->getContext()); |
---|
109 | // Apply the template for the ball specified by the centerpoint. |
---|
110 | this->board_->addTemplate(this->center_->getBoardtemplate()); |
---|
111 | } |
---|
112 | */ |
---|
113 | |
---|
114 | // Attach the board to the centerpoint and set the parameters as specified in the centerpoint, the ball is attached to. |
---|
115 | |
---|
116 | this->board_->setPosition(0, 0, 0); |
---|
117 | |
---|
118 | } |
---|
119 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
---|
120 | { |
---|
121 | orxout(internal_error) << "Mini4Dgame: No Centerpoint specified." << endl; |
---|
122 | GSLevel::startMainMenu(); |
---|
123 | return; |
---|
124 | } |
---|
125 | |
---|
126 | // Set variable to temporarily force the player to spawn. |
---|
127 | bool temp = this->bForceSpawn_; |
---|
128 | this->bForceSpawn_ = true; |
---|
129 | |
---|
130 | // Call start for the parent class. |
---|
131 | Deathmatch::start(); |
---|
132 | |
---|
133 | // Reset the variable. |
---|
134 | this->bForceSpawn_ = temp; |
---|
135 | } |
---|
136 | |
---|
137 | /** |
---|
138 | @brief |
---|
139 | Ends the Mini4Dgame minigame. |
---|
140 | */ |
---|
141 | void Mini4Dgame::end() |
---|
142 | { |
---|
143 | this->cleanup(); |
---|
144 | |
---|
145 | // Call end for the parent class. |
---|
146 | Deathmatch::end(); |
---|
147 | } |
---|
148 | |
---|
149 | |
---|
150 | /** |
---|
151 | @brief |
---|
152 | Spawns player. |
---|
153 | */ |
---|
154 | void Mini4Dgame::spawnPlayersIfRequested() |
---|
155 | { |
---|
156 | // first spawn human players to assign always the left bat to the player in singleplayer |
---|
157 | for (auto & elem : this->players_) |
---|
158 | if (elem.first->isHumanPlayer() && (elem.first->isReadyToSpawn() || this->bForceSpawn_)) |
---|
159 | this->spawnPlayer(elem.first); |
---|
160 | // now spawn bots |
---|
161 | for (auto & elem : this->players_) |
---|
162 | if (!elem.first->isHumanPlayer() && (elem.first->isReadyToSpawn() || this->bForceSpawn_)) |
---|
163 | this->spawnPlayer(elem.first); |
---|
164 | } |
---|
165 | |
---|
166 | /** |
---|
167 | @brief |
---|
168 | Spawns the input player. |
---|
169 | @param player |
---|
170 | The player to be spawned. |
---|
171 | */ |
---|
172 | void Mini4Dgame::spawnPlayer(PlayerInfo* player) |
---|
173 | { |
---|
174 | assert(player); |
---|
175 | |
---|
176 | if(false)//this->player_ == nullptr) |
---|
177 | { |
---|
178 | //this->player_ = player; |
---|
179 | this->players_[player].state_ = PlayerState::Alive; |
---|
180 | } |
---|
181 | } |
---|
182 | |
---|
183 | void Mini4Dgame::undoStone()//Vector4 move, const int playerColor) |
---|
184 | { |
---|
185 | ObjectList<Mini4DgameBoard>::iterator it = ObjectList<Mini4DgameBoard>::begin(); |
---|
186 | it->undoMove(); |
---|
187 | } |
---|
188 | |
---|
189 | //void Mini4Dgame::setStone(Vector4 move, const int playerColor, Mini4DgameBoard* board) |
---|
190 | void Mini4Dgame::setStone(int x,int y,int z,int w)//Vector4 move, const int playerColor) |
---|
191 | { |
---|
192 | Mini4DgamePosition move = Mini4DgamePosition(x,y,z,w); |
---|
193 | ObjectList<Mini4DgameBoard>::iterator it = ObjectList<Mini4DgameBoard>::begin(); |
---|
194 | it->makeMove(move); |
---|
195 | } |
---|
196 | |
---|
197 | void Mini4Dgame::win(Mini4DgameWinner winner) |
---|
198 | { |
---|
199 | |
---|
200 | } |
---|
201 | } |
---|