- Timestamp:
- Nov 21, 2015, 7:05:53 PM (9 years ago)
- File:
-
- 1 edited
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code/branches/cpp11_v2/src/modules/mini4dgame/Mini4Dgame.cc
r10768 r10821 155 155 { 156 156 // first spawn human players to assign always the left bat to the player in singleplayer 157 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)158 if ( it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_))159 this->spawnPlayer( it->first);157 for (auto & elem : this->players_) 158 if (elem.first->isHumanPlayer() && (elem.first->isReadyToSpawn() || this->bForceSpawn_)) 159 this->spawnPlayer(elem.first); 160 160 // now spawn bots 161 for ( std::map<PlayerInfo*, Player>::iterator it = this->players_.begin(); it != this->players_.end(); ++it)162 if (! it->first->isHumanPlayer() && (it->first->isReadyToSpawn() || this->bForceSpawn_))163 this->spawnPlayer( it->first);161 for (auto & elem : this->players_) 162 if (!elem.first->isHumanPlayer() && (elem.first->isReadyToSpawn() || this->bForceSpawn_)) 163 this->spawnPlayer(elem.first); 164 164 } 165 165
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