1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Light.h" |
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30 | |
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31 | #include <OgreSceneManager.h> |
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32 | #include <OgreLight.h> |
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33 | |
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34 | #include "util/StringUtils.h" |
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35 | #include "util/Exception.h" |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/GameMode.h" |
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38 | #include "core/XMLPort.h" |
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39 | #include "Scene.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | RegisterClass(Light); |
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44 | |
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45 | // Be sure we don't do bad conversions |
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46 | static_assert((int)Ogre::Light::LT_POINT == (int)Light::Point, "check enum"); |
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47 | static_assert((int)Ogre::Light::LT_DIRECTIONAL == (int)Light::Directional, "check enum"); |
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48 | static_assert((int)Ogre::Light::LT_SPOTLIGHT == (int)Light::Spotlight, "check enum"); |
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49 | |
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50 | Light::Light(Context* context) : StaticEntity(context) |
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51 | { |
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52 | RegisterObject(Light); |
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53 | |
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54 | this->light_ = nullptr; |
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55 | this->diffuse_ = ColourValue::White; |
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56 | this->specular_ = ColourValue::White; |
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57 | this->type_ = Light::Point; |
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58 | this->attenuation_ = Vector4(100000, 1, 0, 0); |
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59 | this->spotlightRange_ = Vector3(40.0f, 30.0f, 1.0f); |
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60 | |
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61 | if (GameMode::showsGraphics()) |
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62 | { |
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63 | if (!this->getScene()) |
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64 | ThrowException(AbortLoading, "Can't create Light, no scene given."); |
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65 | if (!this->getScene()->getSceneManager()) |
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66 | ThrowException(AbortLoading, "Can't create Light, no scene manager given."); |
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67 | |
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68 | if (this->getScene() && this->getScene()->getSceneManager()) |
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69 | { |
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70 | this->light_ = this->getScene()->getSceneManager()->createLight("Light" + getUniqueNumberString()); |
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71 | this->light_->setDirection(WorldEntity::FRONT); |
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72 | this->attachOgreObject(this->light_); |
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73 | |
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74 | this->updateType(); |
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75 | this->updateDiffuseColour(); |
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76 | this->updateSpecularColour(); |
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77 | this->updateAttenuation(); |
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78 | this->updateSpotlightRange(); |
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79 | } |
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80 | } |
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81 | |
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82 | this->registerVariables(); |
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83 | } |
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84 | |
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85 | Light::~Light() |
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86 | { |
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87 | if (this->isInitialized()) |
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88 | { |
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89 | if (this->light_ && this->getScene() && this->getScene()->getSceneManager()) |
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90 | this->getScene()->getSceneManager()->destroyLight(this->light_); |
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91 | } |
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92 | } |
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93 | |
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94 | void Light::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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95 | { |
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96 | SUPER(Light, XMLPort, xmlelement, mode); |
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97 | |
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98 | XMLPortParam(Light, "type", setTypeString, getTypeString, xmlelement, mode).defaultValues("point"); |
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99 | XMLPortParam(Light, "diffuse", setDiffuseColour, getDiffuseColour, xmlelement, mode).defaultValues(ColourValue::White); |
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100 | XMLPortParam(Light, "specular", setSpecularColour, getSpecularColour, xmlelement, mode).defaultValues(ColourValue::White); |
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101 | XMLPortParam(Light, "attenuation", setAttenuation, getAttenuation, xmlelement, mode).defaultValues(Vector4(100000, 1, 0, 0)); |
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102 | XMLPortParam(Light, "spotlightrange", setSpotlightRange, getSpotlightRange, xmlelement, mode).defaultValues(Vector3(40.0f, 30.0f, 1.0f)); |
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103 | } |
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104 | |
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105 | void Light::registerVariables() |
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106 | { |
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107 | registerVariable((int&)this->type_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateType)); |
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108 | registerVariable(this->diffuse_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateDiffuseColour)); |
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109 | registerVariable(this->specular_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateSpecularColour)); |
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110 | registerVariable(this->attenuation_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateAttenuation)); |
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111 | registerVariable(this->spotlightRange_, VariableDirection::ToClient, new NetworkCallback<Light>(this, &Light::updateSpotlightRange)); |
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112 | } |
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113 | |
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114 | void Light::updateDiffuseColour() |
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115 | { |
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116 | if (this->light_) |
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117 | this->light_->setDiffuseColour(this->diffuse_); |
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118 | } |
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119 | |
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120 | void Light::updateSpecularColour() |
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121 | { |
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122 | if (this->light_) |
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123 | this->light_->setSpecularColour(this->specular_); |
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124 | } |
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125 | |
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126 | void Light::updateAttenuation() |
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127 | { |
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128 | if (this->light_ && this->type_ != Light::Directional) |
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129 | this->light_->setAttenuation(this->attenuation_.x, this->attenuation_.y, this->attenuation_.z, this->attenuation_.w); |
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130 | } |
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131 | |
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132 | void Light::updateSpotlightRange() |
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133 | { |
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134 | if (this->light_ && this->type_ == Light::Spotlight) |
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135 | this->light_->setSpotlightRange(Degree(this->spotlightRange_.x), Degree(this->spotlightRange_.y), this->spotlightRange_.z); |
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136 | } |
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137 | |
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138 | void Light::setTypeString(const std::string& type) |
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139 | { |
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140 | if (type == "point") |
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141 | this->setType(Light::Point); |
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142 | else if (type == "directional") |
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143 | this->setType(Light::Directional); |
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144 | else if (type == "spotlight") |
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145 | this->setType(Light::Spotlight); |
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146 | else |
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147 | this->setType(Light::Point); |
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148 | } |
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149 | |
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150 | std::string Light::getTypeString() const |
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151 | { |
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152 | switch (this->type_) |
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153 | { |
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154 | case Light::Directional: |
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155 | return "directional"; |
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156 | case Light::Spotlight: |
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157 | return "spotlight"; |
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158 | case Light::Point: |
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159 | default: |
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160 | return "point"; |
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161 | } |
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162 | } |
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163 | |
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164 | void Light::updateType() |
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165 | { |
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166 | if (this->light_) |
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167 | { |
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168 | this->light_->setType(static_cast<Ogre::Light::LightTypes>(this->type_)); |
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169 | |
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170 | if (this->type_ != Light::Directional) |
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171 | this->updateAttenuation(); |
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172 | if (this->type_ == Light::Spotlight) |
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173 | this->updateSpotlightRange(); |
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174 | } |
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175 | } |
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176 | |
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177 | void Light::changedVisibility() |
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178 | { |
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179 | SUPER(Light, changedVisibility); |
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180 | |
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181 | if (this->light_) |
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182 | this->light_->setVisible(this->isVisible()); |
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183 | } |
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184 | } |
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