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source: code/branches/doc/src/modules/questsystem/QuestDescription.h @ 7371

Last change on this file since 7371 was 7298, checked in by landauf, 14 years ago

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[1996]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[3196]30    @file
[2662]31    @brief Definition of the QuestDescription class.
[2261]32*/
33
[1996]34#ifndef _QuestDescription_H__
35#define _QuestDescription_H__
36
[5722]37#include "questsystem/QuestsystemPrereqs.h"
[2095]38
[1996]39#include <string>
40#include "core/BaseObject.h"
41
[2963]42// tolua_begin
[2662]43namespace orxonox
44{
[1996]45    /**
46    @brief
47        This class is a description of a QuestItem.
48        It holds a title and a description.
[5693]49
[2261]50        Creating a QuestDescription through XML goes as follows:
[5693]51
[7298]52        @code
[2662]53        <QuestDescription title="Title" description="Description Text" failMessage="You fail." completeMessage="You win!" />
[7298]54        @endcode
[1996]55    @author
56        Damian 'Mozork' Frick
57    */
[5722]58    class _QuestsystemExport QuestDescription : public BaseObject
[3370]59    {
[2963]60// tolua_end
[2093]61        public:
[2092]62            QuestDescription(BaseObject* creator);
[2093]63            virtual ~QuestDescription();
[2092]64
[2261]65            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestDescription object through XML.
[2092]66
[2963]67// tolua_begin
[2662]68            /**
69            @brief Returns the title.
70            @return Returns a string containing the title of the QuestDescription.
71            */
[2261]72            inline const std::string & getTitle(void) const
[1996]73                { return this->title_; }
[5693]74
[2662]75            /**
76            @brief Returns the description text.
77            @return Returns a string containing the description text of the QuestDescription.
78            */
[2261]79            inline const std::string & getDescription(void) const
[1996]80                { return this->description_; }
[2963]81// tolua_end
[5693]82
[2662]83            /**
84            @brief Returns the fail message.
85            @return Returns a string containing the fail message of the QuestDescription.
86            */
[7163]87            inline const std::string & getFailMessage(void)
[2662]88                { return this->failMessage_; }
[5693]89
[2662]90            /**
91            @brief Returns the complete message.
92            @return Returns a string containing the complete message of the QuestDescription.
93            */
[7163]94            inline const std::string & getCompleteMessage(void)
[2662]95                { return this->completeMessage_; }
[5693]96
[2662]97            /**
98            @brief Sends a Notification displaying that a QuestHint was added.
99            @return Returns true if successful.
100            */
[7163]101            inline bool sendAddHintNotification(void)
[2662]102                { return notificationHelper("hint", ""); }
[5693]103
[2662]104            /**
105            @brief Sends a Notification displaying that a Quest was added.
106            @return Returns true if successful.
107            */
[7163]108            inline bool sendAddQuestNotification(void)
[2662]109                { return notificationHelper("quest", "start"); }
[5693]110
[2662]111            /**
112            @brief Sends a Notification displaying that a Quest was failed.
113            @return Returns true if successful.
114            */
[7163]115            inline bool sendFailQuestNotification(void)
[2662]116                { return notificationHelper("quest", "fail"); }
[5693]117
[2662]118            /**
119            @brief Sends a Notification displaying that a Quest was completed.
120            @return Returns true if successful.
121            */
[7163]122            inline bool sendCompleteQuestNotification(void)
[2662]123                { return notificationHelper("quest", "complete"); }
[2092]124
[2093]125        private:
[2261]126            std::string title_; //!< The title.
127            std::string description_; //!< The description.
[2662]128            std::string failMessage_; //!< The message displayed when the Quest is failed.
129            std::string completeMessage_; //!< The message displayed when the Quest is completed.
[2092]130
[7163]131            bool notificationHelper(const std::string & item, const std::string & status); //!< Helper for sending QuestDescriptions as Notifications.
[2662]132
[2261]133            /**
134            @brief Sets the title.
135            @param title The title to be set.
136            */
137            inline void setTitle(const std::string & title)
[2068]138                { this->title_ = title; }
[5693]139
[2662]140            /**
[2261]141            @brief Sets the description text.
142            @param description The description text to be set.
143            */
144            inline void setDescription(const std::string & description)
[2068]145                { this->description_ = description; }
[2092]146
[2662]147            /**
148            @brief Sets the fail message.
149            @param message The fail message to be set.
150            */
151            inline void setFailMessage(const std::string & message)
152                { this->failMessage_ = message; }
[5693]153
[2662]154            /**
155            @brief Sets the complete message.
156            @param message The complete message to be set.
157            */
158            inline void setCompleteMessage(const std::string & message)
159                { this->completeMessage_ = message; }
160
[2963]161    }; // tolua_export
[1996]162
[2963]163} // tolua_export
[1996]164
165#endif /* _QuestDescription_H__ */
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