[8493] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Sven Stucki |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "DockingController.h" |
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| 30 | |
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[8544] | 31 | #include <cmath> |
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| 32 | |
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[8501] | 33 | #include "infos/PlayerInfo.h" |
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| 34 | #include "worldentities/ControllableEntity.h" |
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[8493] | 35 | #include "Dock.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | CreateFactory(DockingController); |
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| 40 | |
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| 41 | DockingController::DockingController(BaseObject* creator) : ArtificialController(creator) |
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| 42 | { |
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| 43 | RegisterObject(DockingController); |
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| 44 | } |
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| 45 | |
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| 46 | DockingController::~DockingController() |
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| 47 | { |
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| 48 | |
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| 49 | } |
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| 50 | |
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| 51 | void DockingController::tick(float dt) |
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| 52 | { |
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[8544] | 53 | ControllableEntity* entity = this->getControllableEntity(); |
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| 54 | if (!entity) |
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| 55 | return; |
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[8493] | 56 | |
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[8544] | 57 | float distance = (dock->getWorldPosition() - entity->getPosition()).length(); |
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| 58 | Vector2 coord = get2DViewdirection( // I don't understand this too |
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| 59 | entity->getPosition(), |
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| 60 | entity->getOrientation() * WorldEntity::FRONT, |
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| 61 | entity->getOrientation() * WorldEntity::UP, |
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| 62 | dock->getWorldPosition() |
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| 63 | ); |
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| 64 | |
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| 65 | // adjust direction of spaceship |
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| 66 | if (distance > 10) |
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| 67 | { |
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| 68 | entity->rotateYaw(-1.0f * 0.8f * sgn(coord.x) * coord.x*coord.x); |
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| 69 | entity->rotatePitch(0.8f * sgn(coord.y) * coord.y*coord.y); |
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| 70 | } |
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| 71 | |
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| 72 | /*// adjust speed |
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| 73 | if (distance < 200 && entity->getVelocity().squaredLength() > dock->getVelocity().squaredLength()) |
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| 74 | entity->moveFrontBack(0.2f); |
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| 75 | else |
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| 76 | entity->moveFrontBack(0.8f);*/ |
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| 77 | |
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| 78 | entity->moveFrontBack(0.5f * log(distance/10.0f)); |
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| 79 | |
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| 80 | if (distance < 20) |
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| 81 | this->positionReached(); |
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| 82 | |
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[8493] | 83 | SUPER(DockingController, tick, dt); |
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| 84 | } |
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| 85 | |
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[8544] | 86 | void DockingController::takeControl(bool docking) |
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| 87 | { |
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| 88 | this->docking = docking; |
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| 89 | |
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| 90 | entity = player->getControllableEntity(); |
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| 91 | assert(entity); |
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| 92 | |
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| 93 | if (docking) |
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| 94 | { |
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[8560] | 95 | COUT(4) << "DockingController::takeControl Taking over control." << std::endl; |
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[8544] | 96 | |
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| 97 | entity->setDestroyWhenPlayerLeft(false); |
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| 98 | player->pauseControl(); |
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| 99 | entity->setController(this); |
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| 100 | this->setControllableEntity(entity); |
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| 101 | } |
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| 102 | } |
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| 103 | |
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[8493] | 104 | void DockingController::positionReached() |
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| 105 | { |
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[8560] | 106 | COUT(4) << "DockingController::positionReached() called." << std::endl; |
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[8493] | 107 | |
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[8544] | 108 | assert(this->player); |
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| 109 | assert(this->dock); |
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| 110 | |
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| 111 | // stop spaceship |
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[8560] | 112 | entity->setPosition(dock->getWorldPosition()); |
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[8544] | 113 | entity->setVelocity(0, 0, 0); |
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[8560] | 114 | entity->setOrientation(dock->getWorldOrientation()); |
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[8544] | 115 | |
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| 116 | // give control back to player |
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| 117 | player->startControl(entity); |
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| 118 | this->setActive(false); |
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| 119 | this->controllableEntity_ = NULL; |
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| 120 | |
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[8493] | 121 | if (docking) |
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| 122 | dock->dockingAnimationFinished(player); |
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[8544] | 123 | /*else |
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| 124 | dock->undockingAnimationFinished(player);*/ |
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| 125 | |
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| 126 | this->destroy(); |
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[8493] | 127 | } |
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| 128 | } |
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[8501] | 129 | |
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