[10669] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Vedat Aydin |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | |
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| 30 | #include "VaydinExplosion.h" |
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| 31 | |
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| 32 | #include "util/Exception.h" |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/GameMode.h" |
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| 35 | #include "core/command/Executor.h" |
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| 36 | #include "tools/ParticleInterface.h" |
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| 37 | #include "Scene.h" |
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| 38 | #include "graphics/ParticleSpawner.h" |
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| 39 | #include "graphics/Model.h" |
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| 40 | #include "MovableEntity.h" |
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| 41 | |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | RegisterClass(VaydinExplosion); |
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| 46 | |
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| 47 | VaydinExplosion::VaydinExplosion(Context* context) : MovableEntity(context) |
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| 48 | { |
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| 49 | RegisterObject(VaydinExplosion); |
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| 50 | |
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| 51 | meshList_.clear(); |
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| 52 | |
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| 53 | /*if ( GameMode::showsGraphics() && ( !this->getScene() || !this->getScene()->getSceneManager() ) ) |
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| 54 | ThrowException(AbortLoading, "Can't create VaydinExplosion, no scene or no scene manager given."); |
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| 55 | |
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| 56 | this->bStop_ = false; |
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| 57 | this->LOD_ = LODParticle::Normal; |
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| 58 | |
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| 59 | if ( GameMode::showsGraphics() ) |
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| 60 | { |
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| 61 | |
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| 62 | try |
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| 63 | { |
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| 64 | |
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| 65 | } |
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| 66 | catch (const std::exception& ex) |
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| 67 | { |
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| 68 | orxout(internal_error) << "Couldn't load particle effect in VaydinExplosion: " << ex.what() << endl; |
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| 69 | //this->initZero(); |
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| 70 | } |
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| 71 | |
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| 72 | } |
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| 73 | |
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| 74 | else |
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| 75 | { |
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| 76 | |
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| 77 | } |
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| 78 | |
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| 79 | if (GameMode::isMaster()) |
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| 80 | { |
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| 81 | |
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| 82 | this->destroyTimer_.setTimer(rnd(2, 4), false, createExecutor(createFunctor(&VaydinExplosion::stop, this))); |
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| 83 | |
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| 84 | }*/ |
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| 85 | |
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| 86 | this->registerVariables(); |
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| 87 | |
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| 88 | } |
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| 89 | |
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| 90 | |
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| 91 | |
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| 92 | void VaydinExplosion::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 93 | { |
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| 94 | SUPER(VaydinExplosion, XMLPort, xmlelement, mode); |
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| 95 | |
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| 96 | XMLPortParam(VaydinExplosion, "mesh", setMesh, getMesh, xmlelement, mode); |
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| 97 | |
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| 98 | } |
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| 99 | |
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| 100 | |
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| 101 | void VaydinExplosion::setMesh(&std::string newString) |
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| 102 | { |
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| 103 | this-> |
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| 104 | } |
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| 105 | |
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| 106 | &std::string VaydinExplosion::getMesh() |
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| 107 | {} |
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| 108 | |
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| 109 | |
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| 110 | |
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| 111 | |
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| 112 | |
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| 113 | |
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| 114 | } |
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