[7059] | 1 | <?lua |
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| 2 | include("hudtemplates3.oxo") |
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| 3 | include("stats.oxo") |
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| 4 | include("templates/spaceship_assff.oxt") |
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| 5 | include("templates/spaceship_H2.oxt") |
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| 6 | include("templates/fps.oxt") |
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| 7 | ?> |
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| 8 | |
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| 9 | <Level |
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| 10 | name = "fps" |
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| 11 | description = "tests" |
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| 12 | > |
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| 13 | <Scene |
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| 14 | ambientlight = "0.1, 0.1, 0.1" |
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| 15 | skybox = "Orxonox/skypanoramagen1" |
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| 16 | gravity = "0,-1000,0" |
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| 17 | negativeWorldRange = "(-100000, -100000, -100000)" |
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| 18 | positiveWorldRange = "( 100000, 100000, 100000)" |
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| 19 | hasPhysics = true |
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| 20 | > |
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| 21 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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| 22 | |
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| 23 | <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> |
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| 24 | <attached> |
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| 25 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
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| 26 | </attached> |
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| 27 | <collisionShapes> |
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| 28 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
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| 29 | </collisionShapes> |
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| 30 | </Pawn> |
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| 31 | |
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| 32 | <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> |
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| 33 | <attached> |
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| 34 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
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| 35 | </attached> |
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| 36 | <collisionShapes> |
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| 37 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
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| 38 | </collisionShapes> |
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| 39 | </Pawn> |
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| 40 | |
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| 41 | <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > |
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| 42 | <attached> |
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| 43 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> |
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| 44 | </attached> |
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| 45 | <collisionShapes> |
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| 46 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 47 | </collisionShapes> |
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| 48 | </StaticEntity> |
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| 49 | |
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| 50 | <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 > |
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| 51 | <attached> |
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| 52 | <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" /> |
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| 53 | </attached> |
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| 54 | <collisionShapes> |
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| 55 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 56 | </collisionShapes> |
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| 57 | </StaticEntity> |
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| 58 | |
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| 59 | <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 > |
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| 60 | <attached> |
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| 61 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" /> |
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| 62 | </attached> |
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| 63 | <collisionShapes> |
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| 64 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 65 | </collisionShapes> |
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| 66 | </StaticEntity> |
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| 67 | |
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| 68 | <StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 > |
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| 69 | <attached> |
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| 70 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" /> |
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| 71 | </attached> |
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| 72 | <collisionShapes> |
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| 73 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 74 | </collisionShapes> |
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| 75 | </StaticEntity> |
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| 76 | |
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| 77 | <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 > |
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| 78 | <attached> |
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| 79 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> |
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| 80 | </attached> |
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| 81 | <collisionShapes> |
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| 82 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 83 | </collisionShapes> |
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| 84 | </StaticEntity> |
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| 85 | |
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| 86 | |
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| 87 | <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 > |
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| 88 | <attached> |
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| 89 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10000,10,10000" /> |
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| 90 | </attached> |
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| 91 | <collisionShapes> |
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| 92 | <BoxCollisionShape position="0,0,0" halfExtents="10000,10,10000" /> |
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| 93 | </collisionShapes> |
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| 94 | </StaticEntity> |
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| 95 | |
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| 96 | <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > |
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| 97 | <attached> |
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| 98 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
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| 99 | </attached> |
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| 100 | <collisionShapes> |
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| 101 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
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| 102 | </collisionShapes> |
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| 103 | </Pawn> |
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| 104 | |
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| 105 | <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > |
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| 106 | <attached> |
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| 107 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
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| 108 | </attached> |
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| 109 | <collisionShapes> |
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| 110 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
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| 111 | </collisionShapes> |
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| 112 | </Pawn> |
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| 113 | |
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| 114 | <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 > |
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| 115 | <attached> |
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| 116 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
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| 117 | </attached> |
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| 118 | <collisionShapes> |
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| 119 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
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| 120 | </collisionShapes> |
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| 121 | </Pawn> |
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| 122 | |
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| 123 | <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 > |
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| 124 | <attached> |
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| 125 | <Model position="0,0,0" mesh="cube.mesh" scale3D="90,80,10" /> |
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| 126 | </attached> |
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| 127 | <collisionShapes> |
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| 128 | <BoxCollisionShape position="0,0,0" halfExtents="90,80,10" /> |
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| 129 | </collisionShapes> |
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| 130 | </Pawn> |
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| 131 | |
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| 132 | <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 > |
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| 133 | <attached> |
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| 134 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
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| 135 | </attached> |
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| 136 | <collisionShapes> |
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| 137 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
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| 138 | </collisionShapes> |
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| 139 | </Pawn> |
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| 140 | |
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| 141 | |
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| 142 | <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps /> |
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| 143 | |
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| 144 | |
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| 145 | <?lua |
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| 146 | for i = 1, 100, 1 |
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| 147 | do |
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| 148 | j = math.random() |
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| 149 | g = math.random() |
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| 150 | h = math.random() |
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| 151 | ?> |
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| 152 | <Pawn position="<?lua print( (math.random()+10) * 1000 - 9800) ?>,<?lua print(math.random()) ?>,<?lua print( (math.random()+10) * 2000 - 19500) ?>" direction="<?lua print( (math.random()+10) * 10 - 100) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100)?> > |
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| 153 | <attached> |
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| 154 | <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua |
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| 155 | if math.mod(i,4)==0 then print('_green') end |
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| 156 | if math.mod(i,4)==1 then print('_red') end |
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| 157 | if math.mod(i,4)==2 then print('_orange') end |
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| 158 | ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow --> |
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| 159 | </attached> |
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| 160 | <collisionShapes> |
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| 161 | <BoxCollisionShape position="0,0,0" halfExtents="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" /> |
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| 162 | </collisionShapes> |
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| 163 | </Pawn> |
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| 164 | <?lua |
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| 165 | end |
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| 166 | ?> |
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| 167 | |
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| 168 | |
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| 169 | </Scene> |
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| 170 | </Level> |
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