Last change
on this file since 6663 was
6662,
checked in by rgrieder, 15 years ago
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Merged revisions 6621-6661 to gamestates2.
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-
Property svn:eol-style set to
native
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File size:
1.2 KB
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1 | -- BasicGUI.lua |
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2 | |
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3 | local P = {} |
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4 | _G[_REQUIREDNAME or "BasicGUI"] = P |
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5 | |
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6 | -- useless, even wrong? P is the class, not the object.. |
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7 | P.overlay = nil |
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8 | |
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9 | -- constructor of the GUI |
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10 | function P:new(_filename, _gui, _visible) |
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11 | local newElement = { |
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12 | filename = _filename, |
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13 | gui = _gui, |
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14 | visible = _visible or false |
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15 | } or {} |
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16 | setmetatable(newElement, self) -- connects new element with class |
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17 | self.__index = self |
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18 | return newElement |
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19 | end |
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20 | |
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21 | -- Override this function if you need to |
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22 | function P:init() |
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23 | end |
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24 | |
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25 | -- Override this function if you want to change one of the three input parameters: |
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26 | -- showCursor = true, useKeyboard = true and blockJoyStick = false |
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27 | -- But don't forget to stick to the naming convention ("GUI_" .. self.filename) |
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28 | function P:createInputState() |
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29 | self.inputState = guiMgr:createInputState("GUI_" .. self.filename) |
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30 | end |
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31 | |
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32 | -- hide function for the GUI |
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33 | function P:hide() |
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34 | self.window:hide() |
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35 | self.visible = false |
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36 | end |
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37 | |
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38 | -- show function for the GUI |
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39 | function P:show() |
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40 | self.window:show() |
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41 | self.visible = true |
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42 | end |
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43 | |
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44 | function P:load() |
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45 | self.window = winMgr:loadWindowLayout(self.filename .. ".layout") |
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46 | self:createInputState() |
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47 | self:init() |
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48 | return self |
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49 | end |
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50 | |
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51 | return P |
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