[2805] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief |
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| 32 | Declaration of Game Singleton. |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _Game_H__ |
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| 36 | #define _Game_H__ |
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| 37 | |
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[2844] | 38 | #include "CorePrereqs.h" |
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[2805] | 39 | #include <cassert> |
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[2817] | 40 | #include <list> |
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[2844] | 41 | #include <map> |
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| 42 | #include <vector> |
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| 43 | #include "OrxonoxClass.h" |
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[2805] | 44 | |
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[2844] | 45 | #define AddGameState(classname, name, ...) \ |
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| 46 | static bool bGameStateDummy_##classname##__LINE__ = orxonox::Game::addGameState(new classname(name, __VA_ARGS__)) |
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| 47 | |
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[2805] | 48 | namespace orxonox |
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| 49 | { |
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| 50 | /** |
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| 51 | @brief |
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| 52 | Main class responsible for running the game. |
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| 53 | */ |
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[2844] | 54 | class _CoreExport Game : public OrxonoxClass |
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[2805] | 55 | { |
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| 56 | public: |
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| 57 | Game(int argc, char** argv); |
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| 58 | ~Game(); |
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[2817] | 59 | void setConfigValues(); |
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[2805] | 60 | |
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[2844] | 61 | void setStateHierarchy(const std::string& str); |
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| 62 | GameState* getState(const std::string& name); |
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| 63 | |
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[2805] | 64 | void run(); |
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| 65 | void stop(); |
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| 66 | |
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[2844] | 67 | void requestState(const std::string& name); |
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| 68 | void popState(); |
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| 69 | |
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[2817] | 70 | float getAvgTickTime() { return this->avgTickTime_; } |
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| 71 | float getAvgFPS() { return this->avgFPS_; } |
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| 72 | |
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| 73 | void addTickTime(uint32_t length); |
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| 74 | |
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[2844] | 75 | static bool addGameState(GameState* state); |
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[2805] | 76 | static Game& getInstance() { assert(singletonRef_s); return *singletonRef_s; } |
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| 77 | |
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| 78 | private: |
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[2817] | 79 | struct statisticsTickInfo |
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| 80 | { |
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| 81 | uint64_t tickTime; |
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| 82 | uint32_t tickLength; |
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| 83 | }; |
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| 84 | |
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[2805] | 85 | Game(Game&); // don't mess with singletons |
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| 86 | |
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[2844] | 87 | void loadState(GameState* state); |
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| 88 | void unloadState(GameState* state); |
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[2805] | 89 | |
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[2844] | 90 | std::vector<GameState*> activeStates_; |
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| 91 | GameStateTreeNode* rootStateNode_; |
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| 92 | GameStateTreeNode* activeStateNode_; |
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| 93 | std::vector<GameStateTreeNode*> requestedStateNodes_; |
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[2805] | 94 | |
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[2844] | 95 | Core* core_; |
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| 96 | Clock* gameClock_; |
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| 97 | |
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| 98 | bool abort_; |
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| 99 | |
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[2817] | 100 | // variables for time statistics |
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[2844] | 101 | uint64_t statisticsStartTime_; |
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| 102 | std::list<statisticsTickInfo> statisticsTickTimes_; |
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| 103 | uint32_t periodTime_; |
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| 104 | uint32_t periodTickTime_; |
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| 105 | float avgFPS_; |
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| 106 | float avgTickTime_; |
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[2817] | 107 | |
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| 108 | // config values |
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[2844] | 109 | unsigned int statisticsRefreshCycle_; |
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| 110 | unsigned int statisticsAvgLength_; |
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[2817] | 111 | |
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[2844] | 112 | static std::map<std::string, GameState*> allStates_s; |
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[2805] | 113 | static Game* singletonRef_s; //!< Pointer to the Singleton |
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| 114 | }; |
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| 115 | } |
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| 116 | |
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| 117 | #endif /* _Game_H__ */ |
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