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source: code/branches/gui/src/orxonox/GraphicsEngine.h @ 1952

Last change on this file since 1952 was 1686, checked in by rgrieder, 16 years ago

Moved most of the GraphicsEngine code to GSRoot and GSGraphics.
GraphicsEngine is now more of a legacy object to ensure functionality until there is a new solution.

  • Property svn:eol-style set to native
File size: 3.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
25 *   Co-authors:
26 *      Felix Schulthess
27 *
28 */
29
30/**
31  @file
32  @brief Declaration of GraphicsEngine Singleton.
33  @author Benjamin Knecht <beni_at_orxonox.net>
34 */
35
36#ifndef _GraphicsEngine_H__
37#define _GraphicsEngine_H__
38
39#include "OrxonoxPrereqs.h"
40
41#include <string>
42
43#include <OgrePrerequisites.h>
44#include "core/OrxonoxClass.h"
45
46namespace orxonox
47{
48    /**
49    @brief Graphics engine manager class
50    */
51    class _OrxonoxExport GraphicsEngine : public OrxonoxClass
52    {
53        // HACK: temporary means
54        friend class GSGraphics;
55
56    public:
57        GraphicsEngine();
58        ~GraphicsEngine();
59
60        void setConfigValues();
61
62        void setLevelSceneManager(Ogre::SceneManager* sceneMgr) { this->levelSceneManager_ = sceneMgr; }
63        Ogre::SceneManager* getLevelSceneManager() { return levelSceneManager_; }
64
65        Ogre::Viewport* getViewport() { return this->viewport_; }
66        Ogre::Root*     getOgreRoot() { return this->root_; }
67
68        // several window properties
69        int getWindowWidth() const;
70        int getWindowHeight() const;
71        float getWindowAspectRatio() const;
72        float getAverageFramesPerSecond() const   { return this->avgFramesPerSecond_; }
73        float getAverageTickTime() const          { return this->avgTickTime_; }
74        void setAverageTickTime(float tickTime)   { this->avgTickTime_ = tickTime; }
75        void setAverageFramesPerSecond(float fps) { this->avgFramesPerSecond_ = fps; }
76
77        inline unsigned int getDetailLevelParticle() const
78        { return this->detailLevelParticle_; }
79
80        static GraphicsEngine& getInstance();
81        static GraphicsEngine* getInstancePtr() { return singletonRef_s; }
82
83    private:
84        // don't mess with singletons
85        GraphicsEngine(GraphicsEngine&);
86
87        Ogre::Root*         root_;                  //!< Ogre's root
88        Ogre::RenderWindow* renderWindow_;          //!< the current render window
89        Ogre::SceneManager* levelSceneManager_;     //!< scene manager of the game
90        Ogre::Viewport*     viewport_;              //!< default full size viewport
91
92        // stats
93        float               avgTickTime_;           //!< time in ms to tick() one frame
94        float               avgFramesPerSecond_;    //!< number of frames processed in one second
95
96        // config values
97        unsigned int        detailLevelParticle_;   //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high)
98
99        static GraphicsEngine* singletonRef_s;      //!< Pointer to the Singleton
100    };
101}
102
103#endif /* _GraphicsEngine_H__ */
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