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source: code/branches/gui/src/orxonox/gamestates/GSServer.cc @ 1673

Last change on this file since 1673 was 1672, checked in by rgrieder, 17 years ago
  • Changed GameState so that the new RootGameState can override 2 virtual methods
  • added RootGameState that takes care of state transitions (can only happen between ticks)
  • moved main loop to GSRoot instead of GSGraphics
  • network GameStates not yet finished
  • GraphicsEngine not yet merged into GSGraphics
  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSServer.h"
31
32#include "core/ConsoleCommand.h"
33#include "core/input/InputManager.h"
34#include "core/CommandLine.h"
35#include "network/Server.h"
36
37namespace orxonox
38{
39    SetCommandLineArgument(port, 55556).setShortcut("p").setInformation("0-65535");
40
41    GSServer::GSServer()
42        : GSLevel("server")
43        , server_(0)
44    {
45    }
46
47    GSServer::~GSServer()
48    {
49    }
50
51    void GSServer::enter()
52    {
53        GSLevel::enter();
54
55        int serverPort = CommandLine::getArgument<int>("port")->getValue();
56        this->server_ = network::Server::createSingleton(serverPort);
57
58        this->loadLevel();
59
60        server_->open();
61
62        // add console commands
63        FunctorMember<GSLevel>* functor = createFunctor(&GSLevel::setTimeFactor);
64        functor->setObject(this);
65        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor"));
66
67        // level is loaded: we can start capturing the input
68        InputManager::getInstance().requestEnterState("game");
69    }
70
71    void GSServer::leave()
72    {
73        InputManager::getInstance().requestLeaveState("game");
74
75        // TODO: Remove and destroy console command
76
77        this->unloadLevel();
78
79        this->server_->close();
80        // TODO: destroy server
81
82        GSLevel::leave();
83    }
84
85    void GSServer::ticked(float dt, uint64_t time)
86    {
87        GSLevel::ticked(dt, time);
88        server_->tick(dt);
89        this->tickChild(dt, time);
90    }
91}
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