Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Aug 27, 2008, 10:21:39 PM (16 years ago)
Author:
rgrieder
Message:
  • Changed GameState so that the new RootGameState can override 2 virtual methods
  • added RootGameState that takes care of state transitions (can only happen between ticks)
  • moved main loop to GSRoot instead of GSGraphics
  • network GameStates not yet finished
  • GraphicsEngine not yet merged into GSGraphics
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/orxonox/gamestates/GSServer.cc

    r1670 r1672  
    8383    }
    8484
    85     void GSServer::ticked(float dt)
     85    void GSServer::ticked(float dt, uint64_t time)
    8686    {
    87         GSLevel::ticked(dt);
     87        GSLevel::ticked(dt, time);
    8888        server_->tick(dt);
    89         this->tickChild(dt);
     89        this->tickChild(dt, time);
    9090    }
    9191}
Note: See TracChangeset for help on using the changeset viewer.