[1505] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "WorldEntity.h" |
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| 31 | |
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| 32 | #include <string> |
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| 33 | #include <sstream> |
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[1686] | 34 | #include <OgreSceneManager.h> |
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[1505] | 35 | |
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| 36 | #include "tinyxml/tinyxml.h" |
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| 37 | #include "util/SubString.h" |
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| 38 | #include "core/CoreIncludes.h" |
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| 39 | #include "GraphicsEngine.h" |
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| 40 | #include "core/XMLPort.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | CreateFactory(WorldEntity); |
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| 45 | |
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| 46 | unsigned int WorldEntity::worldEntityCounter_s = 0; |
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| 47 | |
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[1559] | 48 | WorldEntity::WorldEntity() |
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[1505] | 49 | { |
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| 50 | RegisterObject(WorldEntity); |
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| 51 | |
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[1653] | 52 | if (GraphicsEngine::getInstance().getLevelSceneManager()) |
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[1505] | 53 | { |
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[1559] | 54 | std::ostringstream name; |
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| 55 | name << (WorldEntity::worldEntityCounter_s++); |
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| 56 | this->setName("WorldEntity" + name.str()); |
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[1653] | 57 | this->node_ = GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName()); |
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[1505] | 58 | |
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[1559] | 59 | registerAllVariables(); |
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[1505] | 60 | } |
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[1559] | 61 | else |
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| 62 | { |
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| 63 | this->node_ = 0; |
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| 64 | } |
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| 65 | |
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| 66 | this->bStatic_ = true; |
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| 67 | this->velocity_ = Vector3(0, 0, 0); |
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| 68 | this->acceleration_ = Vector3(0, 0, 0); |
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| 69 | this->rotationAxis_ = Vector3(0, 1, 0); |
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| 70 | this->rotationRate_ = 0; |
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| 71 | this->momentum_ = 0; |
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[1505] | 72 | } |
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| 73 | |
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[1552] | 74 | |
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[1505] | 75 | WorldEntity::~WorldEntity() |
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| 76 | { |
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[1559] | 77 | if (this->isInitialized()) |
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[1552] | 78 | { |
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| 79 | this->getNode()->removeAndDestroyAllChildren(); |
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[1653] | 80 | GraphicsEngine::getInstance().getLevelSceneManager()->destroySceneNode(this->getName()); |
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[1552] | 81 | } |
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[1505] | 82 | } |
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| 83 | |
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| 84 | void WorldEntity::tick(float dt) |
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| 85 | { |
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[1558] | 86 | if (!this->bStatic_ && this->isActive()) |
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[1505] | 87 | { |
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| 88 | // COUT(4) << "acceleration: " << this->acceleration_ << " velocity: " << this->velocity_ << std::endl; |
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| 89 | this->velocity_ += (dt * this->acceleration_); |
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| 90 | this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL); |
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| 91 | |
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| 92 | this->rotationRate_ += (dt * this->momentum_); |
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| 93 | this->rotate(this->rotationAxis_, dt * this->rotationRate_); |
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| 94 | //COUT(3) << "rotationrate: " << this->rotationRate_.valueDegrees() << " momentum: " << this->momentum_.valueDegrees() << std::endl; |
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| 95 | } |
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| 96 | } |
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| 97 | |
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| 98 | |
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| 99 | void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll) |
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| 100 | { |
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| 101 | this->yaw(yaw); |
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| 102 | this->pitch(pitch); |
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| 103 | this->roll(roll); |
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| 104 | } |
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| 105 | |
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| 106 | /** |
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| 107 | @brief XML loading and saving. |
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| 108 | @param xmlelement The XML-element |
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| 109 | @param loading Loading (true) or saving (false) |
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| 110 | @return The XML-element |
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| 111 | */ |
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| 112 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 113 | { |
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| 114 | BaseObject::XMLPort(xmlelement, mode); |
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| 115 | |
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| 116 | XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode); |
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| 117 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode); |
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| 118 | XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode); |
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| 119 | XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode); |
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| 120 | XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode); |
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| 121 | XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode); |
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| 122 | |
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| 123 | XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true); |
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[1552] | 124 | |
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[1505] | 125 | WorldEntity::create(); |
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| 126 | } |
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| 127 | |
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| 128 | |
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| 129 | void WorldEntity::registerAllVariables() |
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| 130 | { |
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[1558] | 131 | // register inheritec variables from BaseObject |
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| 132 | registerVar( (void*) &(this->bActive_), sizeof(this->bActive_), network::DATA, 0x3); |
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| 133 | registerVar( (void*) &(this->bVisible_), sizeof(this->bVisible_), network::DATA, 0x3); |
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[1505] | 134 | // register coordinates |
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| 135 | registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA, 0x3); |
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| 136 | registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA, 0x3); |
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| 137 | registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA, 0x3); |
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| 138 | // register orientation |
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| 139 | registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA, 0x3); |
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| 140 | registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA, 0x3); |
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| 141 | registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA, 0x3); |
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| 142 | registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA, 0x3); |
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| 143 | // register velocity_ |
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| 144 | registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA, 0x3); |
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| 145 | registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA, 0x3); |
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| 146 | registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA, 0x3); |
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| 147 | // register rotationAxis/rate |
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| 148 | registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA, 0x3); |
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| 149 | registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA, 0x3); |
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| 150 | registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA, 0x3); |
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| 151 | registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA, 0x3); |
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| 152 | // register scale of node |
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| 153 | registerVar( (void*) &(this->getScale().x), sizeof(this->getScale().x), network::DATA, 0x3); |
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| 154 | registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA, 0x3); |
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| 155 | registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA, 0x3); |
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| 156 | //register staticity |
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| 157 | registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA, 0x3); |
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| 158 | //register acceleration & momentum |
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| 159 | // registerVar( (void*) &(this->getAcceleration().x), sizeof(this->getAcceleration().x), network::DATA, 0x2); |
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| 160 | // registerVar( (void*) &(this->getAcceleration().y), sizeof(this->getAcceleration().y), network::DATA, 0x2); |
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| 161 | // registerVar( (void*) &(this->getAcceleration().z), sizeof(this->getAcceleration().z), network::DATA, 0x2); |
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| 162 | // registerVar( (void*) &(this->getMomentum()), sizeof(this->getMomentum()), network::DATA, 0x2); // only backsync |
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| 163 | } |
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| 164 | |
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| 165 | void WorldEntity::attachWorldEntity(WorldEntity* entity) |
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| 166 | { |
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| 167 | this->attachedWorldEntities_.push_back(entity); |
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[1602] | 168 | this->attachObject(entity); |
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[1505] | 169 | } |
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| 170 | |
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| 171 | const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const |
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| 172 | { |
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| 173 | if (index < this->attachedWorldEntities_.size()) |
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| 174 | return this->attachedWorldEntities_[index]; |
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| 175 | else |
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| 176 | return 0; |
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| 177 | } |
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[1602] | 178 | |
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| 179 | void WorldEntity::attachObject(const WorldEntity& obj) const |
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| 180 | { |
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[1653] | 181 | GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->removeChild(obj.getNode()); |
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[1602] | 182 | this->getNode()->addChild(obj.getNode()); |
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| 183 | } |
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| 184 | |
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| 185 | void WorldEntity::attachObject(WorldEntity* obj) const |
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| 186 | { |
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[1653] | 187 | GraphicsEngine::getInstance().getLevelSceneManager()->getRootSceneNode()->removeChild(obj->getNode()); |
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[1602] | 188 | this->getNode()->addChild(obj->getNode()); |
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| 189 | } |
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[1505] | 190 | } |
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