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source: code/branches/gui/src/orxonox/overlays/console/InGameConsole.h @ 1638

Last change on this file since 1638 was 1638, checked in by rgrieder, 16 years ago

merged input branch into gui test branch (was about time)
svn save (it's still a mess and CMLs haven't been updated)
I'll have to create a special project to create the tolua_bind files for tolua itself anyway..

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34#include <OgrePrerequisites.h>
35#include <OgreBorderPanelOverlayElement.h>
36#include <OgreTextAreaOverlayElement.h>
37
38#include "core/Shell.h"
39#include "objects/Tickable.h"
40#include "tools/WindowEventListener.h"
41
42
43namespace orxonox
44{
45    class _OrxonoxExport InGameConsole : public TickableReal, public ShellListener, public WindowEventListener
46    {
47    public: // functions
48        void initialise();
49        void destroy();
50        void setConfigValues();
51
52        void tick(float dt);
53
54        static InGameConsole& getInstance();
55
56        static void openConsole();
57        static void closeConsole();
58
59    private: // functions
60        InGameConsole();
61        InGameConsole(const InGameConsole& other) {}
62        ~InGameConsole();
63
64        void activate();
65        void deactivate();
66
67        void linesChanged();
68        void onlyLastLineChanged();
69        void lineAdded();
70        void inputChanged();
71        void cursorChanged();
72        void exit();
73
74        void shiftLines();
75        void colourLine(int colourcode, int index);
76        void setCursorPosition(unsigned int pos);
77        void print(const std::string& text, int index, bool alwaysShift = false);
78
79        void windowResized(int newWidth, int newHeight);
80
81        static Ogre::UTFString convert2UTF(std::string s);
82
83    private: // variables
84        bool bActive_;
85        int windowW_;
86        int windowH_;
87        int desiredTextWidth_;
88        unsigned int maxCharsPerLine_;
89        unsigned int numLinesShifted_;
90        int scroll_;
91        float cursor_;
92        unsigned int inputWindowStart_;
93        bool bShowCursor_;
94        std::string displayedText_;
95        Ogre::Overlay* consoleOverlay_;
96        Ogre::OverlayContainer* consoleOverlayContainer_;
97        Ogre::PanelOverlayElement* consoleOverlayNoise_;
98        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
99        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
100        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
101
102        Ogre::SceneManager* emptySceneManager_;     //!< dummy SceneManager to render overlays in empty windows
103        Ogre::Camera*       emptyCamera_;           //!< dummy camera to render overlays in empty windows
104        Ogre::Viewport*     viewport_;
105
106        // config values
107        float relativeWidth;
108        float relativeHeight;
109        float blinkTime;
110        float scrollSpeed_;
111        float noiseSize_;
112        char cursorSymbol_;
113    };
114}
115
116#endif /* _InGameConsole_H__ */
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