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source: code/branches/hud/src/orxonox/overlays/hud/HUDRadar.cc @ 1613

Last change on this file since 1613 was 1613, checked in by rgrieder, 17 years ago
  • Radar now working like before
  • but more of a svn save..

There is class called Radar which takes care of the focus and all objects that can be displayed on a Radar.
The actual visual implementation is in HUDRadar.
To make a object radar viewable, simply implement RadarViewable and set the WorldEntitiy pointer in the constructor (assertation will fail otherwise!).
You can also set a camouflage value between 0 and 1 that tells how good a radar can see an object.
The HUDRadar (or another one) on the other side has a sensitivity between 0 and 1. So only if the sensitivity is higher than the camouflage value, the object gets displayed.

  • Property svn:eol-style set to native
File size: 7.5 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
[1502]4 *
[1505]5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
[1502]22 *   Author:
23 *      Yuning Chai
24 *   Co-authors:
25 *      Felix Schulthess
26 *
27 */
[1283]28
[1502]29#include "OrxonoxStableHeaders.h"
[1604]30#include "HUDRadar.h"
[1283]31
[1604]32#include <assert.h>
[1502]33#include <OgreOverlayManager.h>
[1609]34#include <OgreMaterialManager.h>
[1502]35
36#include "core/ConsoleCommand.h"
37#include "objects/SpaceShip.h"
[1604]38#include "objects/WorldEntity.h"
[1613]39#include "tools/TextureGenerator.h"
[1609]40#include "RadarViewable.h"
[1502]41
[1283]42namespace orxonox
43{
[1604]44    CreateFactory(HUDRadar);
[1609]45    CreateFactory(RadarShape);
[1604]46
[1302]47    using namespace Ogre;
[1283]48
[1604]49    HUDRadar::HUDRadar()
50      : background_(0)
[1613]51      , marker_(0)
52      , sensitivity_(1.0f)
[1604]53    {
54        RegisterObject(HUDRadar);
[1302]55    }
[1283]56
[1604]57    HUDRadar::~HUDRadar()
58    {
59        if (this->isInitialized())
60        {
[1613]61            /*if (this->background_)
[1604]62                OverlayManager::getSingleton().destroyOverlayElement(this->background_);
[1609]63            while (this->radarDots_.size() > 0)
64            {
65                OverlayManager::getSingleton().destroyOverlayElement(this->radarDots_[this->radarDots_.size() - 1]);
66                this->radarDots_.pop_back();
[1613]67            }*/
[1604]68        }
[1302]69    }
[1283]70
[1604]71    void HUDRadar::XMLPort(Element& xmlElement, XMLPort::Mode mode)
72    {
73        OrxonoxOverlay::XMLPort(xmlElement, mode);
[1283]74
[1613]75        if (mode == XMLPort::LoadObject)
76        {
77            this->sensitivity_ = 1.0f;
78            this->halfDotSizeDistance_ = 3000.0f;
79            this->maximumDotSize_ = 0.1;
80        }
[1609]81
[1613]82        XMLPortParam(HUDRadar, "sensitivity", setRadarSensitivity, getRadarSensitivity, xmlElement, mode);
83        XMLPortParam(HUDRadar, "halfDotSizeDistance", setHalfDotSizeDistance, getHalfDotSizeDistance, xmlElement, mode);
84        XMLPortParam(HUDRadar, "maximumDotSize", setMaximumDotSize, getMaximumDotSize, xmlElement, mode);
85
86        shapeMaterials_[RadarViewable::Dot]      = "RadarSquare.tga";
87        shapeMaterials_[RadarViewable::Triangle] = "RadarSquare.tga";
88        shapeMaterials_[RadarViewable::Square]   = "RadarSquare.tga";
89
[1604]90        if (mode == XMLPort::LoadObject)
91        {
92            background_ = (Ogre::PanelOverlayElement*)Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", getName() + "_Background");
93            background_->setMaterialName("Orxonox/Radar");
94            overlay_->add2D(background_);
[1339]95
[1613]96            marker_ = (Ogre::PanelOverlayElement*)Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", getName() + "_Marker");
97            marker_->setMaterialName("Orxonox/RadarMarker");
98            overlay_->add2D(marker_);
99            marker_->hide();
[1604]100        }
[1609]101    }
[1302]102
[1613]103    /*void HUDRadar::addShape(RadarShape* shape)
[1609]104    {
[1613]105        this->shapes_[shape->getIndex()] = shape;
[1314]106    }
107
[1613]108    RadarShape* HUDRadar::getShape(unsigned int index) const
[1604]109    {
[1613]110        if (index < this->shapes_.size())
[1564]111        {
[1613]112            std::map<unsigned int, RadarShape*>::const_iterator it = shapes_.begin();
[1609]113            for (unsigned int i = 0; i != index; ++it, ++i)
114                ;
115            return (*it).second;
[1502]116        }
[1609]117        else
118            return 0;
[1613]119    }*/
[1310]120
[1613]121    void HUDRadar::displayObject(RadarViewable* object, bool bIsMarked)
[1604]122    {
[1613]123        const WorldEntity* wePointer = object->getWorldEntity();
[1604]124
[1613]125        // Just to be sure that we actually have a WorldEntity
126        // We could do a dynamic_cast, but that's a lot slower
127        if (!wePointer)
[1609]128        {
[1613]129            CCOUT(4) << "Cannot display a non-WorldEntitiy on the radar" << std::endl;
130            return;
[1609]131        }
[1613]132
133        /*static int counter = 0;
134        if (++counter < 1120 && counter > 120)
135        {
136            // we have to create a new entry
137            Ogre::PanelOverlayElement* panel = static_cast<Ogre::PanelOverlayElement*>(
138                Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "RadarDot" + getUniqueNumberStr()));
139            // get right material
140            panel->setMaterialName("Orxonox/RadarSquare");
141            panel->setDimensions(0.03, 0.03);
142            panel->setPosition((1.0 + (rand() & 0xFF) / 256.0 - 0.001) * 0.5, (1.0 - (rand() & 0xFF) / 256.0 - 0.001) * 0.5);
143            panel->show();
144            this->overlay_->add2D(panel);
145            this->overlay_->show();
146        }*/
147
148        // try to find a panel already created
149        Ogre::PanelOverlayElement* panel;
150        std::map<RadarViewable*, Ogre::PanelOverlayElement*>::iterator it = this->radarDots_.find(object);
151        if (it == this->radarDots_.end())
152        {
153            // we have to create a new entry
154            panel = static_cast<Ogre::PanelOverlayElement*>(
155                Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "RadarDot" + getUniqueNumberStr()));
156            radarDots_[object] = panel;
157            // get right material
158            panel->setMaterialName(TextureGenerator::getMaterialName(
159                shapeMaterials_[object->getRadarObjectType()], object->getRadarObjectColour()));
160            this->overlay_->add2D(panel);
161        }
[1609]162        else
[1613]163            panel = (*it).second;
164
165        // set size to fit distance...
166        float distance = (wePointer->getWorldPosition() - SpaceShip::getLocalShip()->getPosition()).length();
167        // calculate the size with 1/distance dependency for simplicity (instead of exp(-distance * lambda)
168        float size = maximumDotSize_ * halfDotSizeDistance_ / (halfDotSizeDistance_ + distance);
169        panel->setDimensions(size, size);
170
171        // calc position on radar...
172        Vector2 coord = get2DViewcoordinates(SpaceShip::getLocalShip()->getPosition(), SpaceShip::getLocalShip()->getDir(), SpaceShip::getLocalShip()->getOrth(), wePointer->getWorldPosition());
173        coord *= Ogre::Math::PI / 3.5; // small adjustment to make it fit the texture
174        panel->setPosition((1.0 + coord.x - size) * 0.5, (1.0 - coord.y - size) * 0.5);
175
176        if (bIsMarked)
177        {
178            this->marker_->show();
179            this->marker_->setDimensions(size * 1.2, size * 1.2);
180            this->marker_->setPosition((1.0 + coord.x - size * 1.2) * 0.5, (1.0 - coord.y - size * 1.2) * 0.5);
181        }
[1604]182    }
183
[1613]184    void HUDRadar::radarTick(float dt)
[1604]185    {
[1613]186    }
187
188    /*void HUDRadar::tick(float dt)
189    {
[1609]190        // iterate through all RadarObjects
191        unsigned int i = 0;
192        for (Iterator<RadarViewable> it = ObjectList<RadarViewable>::start(); it; ++it, ++i)
[1604]193        {
[1609]194            if ((*it)->isVisibleOnRadar())
[1604]195            {
196            }
197        }
[1613]198    }*/
[1604]199
[1613]200    /*void HUDRadar::listObjects()
[1609]201    {
202        COUT(3) << "List of RadarObjects:\n";
203        // iterate through all Radar Objects
204        unsigned int i = 0;
205        for (Iterator<RadarViewable> it = ObjectList<RadarViewable>::start(); it; ++it, ++i)
206        {
207            COUT(3) << i++ << ": " << (*it)->getWorldEntity()->getWorldPosition() << std::endl;
208        }
[1613]209    }*/
[1283]210}
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