[9702] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Invader.cc |
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| 31 | @brief Implementation of the Invader class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "Invader.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/EventIncludes.h" |
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| 38 | #include "core/command/Executor.h" |
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| 39 | #include "core/config/ConfigValueIncludes.h" |
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| 40 | |
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| 41 | #include "gamestates/GSLevel.h" |
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| 42 | #include "chat/ChatManager.h" |
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| 43 | |
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[9709] | 44 | // ! HACK |
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| 45 | #include "infos/PlayerInfo.h" |
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| 46 | |
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| 47 | #include "InvaderCenterPoint.h" |
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[9777] | 48 | #include "InvaderShip.h" |
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[9793] | 49 | #include "InvaderEnemy.h" |
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[9709] | 50 | |
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[9777] | 51 | #include "core/command/ConsoleCommand.h" |
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| 52 | |
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[9702] | 53 | namespace orxonox |
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| 54 | { |
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| 55 | RegisterUnloadableClass(Invader); |
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| 56 | |
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| 57 | Invader::Invader(Context* context) : Deathmatch(context) |
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| 58 | { |
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| 59 | RegisterObject(Invader); |
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[9777] | 60 | this->center_ = 0; |
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[9702] | 61 | |
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[9777] | 62 | this->console_addEnemy = createConsoleCommand( "spawnEnemy", createExecutor( createFunctor(&Invader::spawnEnemy, this) ) ); |
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[9709] | 63 | //this->context = context; |
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[9828] | 64 | this->setHUDTemplate("InvaderHUD"); |
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[9777] | 65 | |
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[9829] | 66 | lives = 3; |
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| 67 | level = 1; |
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| 68 | point = 0; |
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| 69 | multiplier = 1; |
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| 70 | b_combo = false; |
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[9777] | 71 | enemySpawnTimer.setTimer(2.0f, true, createExecutor(createFunctor(&Invader::spawnEnemy, this))); |
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[9829] | 72 | comboTimer.setTimer(2.5f, true, createExecutor(createFunctor(&Invader::comboControll, this))); |
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[9702] | 73 | } |
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| 74 | |
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| 75 | Invader::~Invader() |
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| 76 | { |
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| 77 | } |
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| 78 | |
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[9777] | 79 | void Invader::spawnEnemy() |
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| 80 | { |
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| 81 | if (player == NULL) |
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| 82 | { |
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| 83 | for (ObjectList<InvaderShip>::iterator it = ObjectList<InvaderShip>::begin(); it != ObjectList<InvaderShip>::end(); ++it) |
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| 84 | player = *it; |
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| 85 | } |
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| 86 | if (player == NULL) |
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| 87 | return; |
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| 88 | |
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[9854] | 89 | srand(player->getPosition().x + player->getPosition().y); |
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| 90 | for (int i = 0; i < level * 2; i++) |
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[9837] | 91 | { |
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[9854] | 92 | WeakPtr<InvaderEnemy> newPawn = new InvaderEnemy(this->center_->getContext()); |
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[9837] | 93 | newPawn->addTemplate("enemyinvader"); |
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[9854] | 94 | newPawn->setPlayer(player); |
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| 95 | newPawn->level = level; |
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| 96 | newPawn->setPosition(player->getPosition() + Vector3(500 + 100 * i, 0, float(rand())/RAND_MAX * 400 - 200)); |
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[9837] | 97 | } |
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[9777] | 98 | } |
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| 99 | |
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[9858] | 100 | void Invader::costLife() |
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| 101 | { |
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| 102 | lives--; |
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| 103 | multiplier = 0; |
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| 104 | if (lives <= 0) end(); |
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| 105 | }; |
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| 106 | |
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[9829] | 107 | void Invader::comboControll() |
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| 108 | { |
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| 109 | if (b_combo) |
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| 110 | multiplier++; |
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| 111 | else |
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| 112 | multiplier = 1; |
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| 113 | b_combo = false; |
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| 114 | } |
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| 115 | |
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[9709] | 116 | // inject custom player controller |
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| 117 | /** void Invader::spawnPlayer(PlayerInfo* player) |
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| 118 | { |
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| 119 | assert(player); |
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| 120 | |
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| 121 | //player->startControl(new InvaderShip(this->center_->getContext() ) ); |
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| 122 | }*/ |
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| 123 | |
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[9702] | 124 | void Invader::start() |
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| 125 | { |
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| 126 | // Set variable to temporarily force the player to spawn. |
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| 127 | this->bForceSpawn_ = true; |
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| 128 | |
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[9709] | 129 | if (this->center_ == NULL) // abandon mission! |
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| 130 | { |
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| 131 | orxout(internal_error) << "Invader: No Centerpoint specified." << endl; |
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| 132 | GSLevel::startMainMenu(); |
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| 133 | return; |
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| 134 | } |
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[9702] | 135 | // Call start for the parent class. |
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| 136 | Deathmatch::start(); |
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| 137 | } |
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| 138 | |
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| 139 | void Invader::end() |
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| 140 | { |
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| 141 | // Call end for the parent class. |
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| 142 | Deathmatch::end(); |
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| 143 | } |
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| 144 | } |
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