[171] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software: you can redistribute it and/or modify |
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| 8 | * it under the terms of the GNU General Public License as published by |
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| 9 | * the Free Software Foundation, either version 3 of the License, or |
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| 10 | * (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 19 | * |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Reto Grieder |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | #include "OgreSceneManager.h" |
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| 29 | #include "OgreSceneNode.h" |
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| 30 | #include "OgreEntity.h" |
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| 31 | #include "OgreLight.h" |
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| 32 | #include "OgreBillboard.h" |
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| 33 | #include "OgreBillboardSet.h" |
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| 34 | #include "OgreVector3.h" |
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| 35 | |
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| 36 | #include "orxonox_scene.h" |
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| 37 | |
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| 38 | namespace orxonox { |
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| 39 | using namespace Ogre; |
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| 40 | |
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| 41 | /** |
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| 42 | * The orxonox scene includes everything running in the background like terrain, |
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| 43 | * static figures, dangling lamp, etc. |
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| 44 | */ |
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| 45 | |
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| 46 | |
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| 47 | /** |
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| 48 | * Empty Consructor except the initialiser list. |
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| 49 | * @param sceneMgr The Scene Manager. |
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| 50 | */ |
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| 51 | OrxonoxScene::OrxonoxScene(SceneManager *sceneMgr) : sceneMgr_(sceneMgr) |
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| 52 | { |
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| 53 | } |
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| 54 | |
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| 55 | /** |
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| 56 | * Empty Destructor. |
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| 57 | */ |
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| 58 | OrxonoxScene::~OrxonoxScene() |
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| 59 | { |
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| 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | * Ogre initialisation method. |
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| 64 | * This function is called by the Run Manager to load the neccessary recources |
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| 65 | * and to create the scene. |
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| 66 | * @return False if failed. |
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| 67 | */ |
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| 68 | bool OrxonoxScene::initialise() |
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| 69 | { |
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| 70 | // Load resources |
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| 71 | loadResources(); |
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| 72 | |
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| 73 | distance_ = 0; |
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| 74 | radius_ = 100; |
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| 75 | |
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| 76 | createScene(); |
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| 77 | |
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| 78 | return true; |
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| 79 | } |
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| 80 | |
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| 81 | |
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| 82 | /** |
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| 83 | * Resource loader. |
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| 84 | * Currently, this method loads everything! TODO: If done this ugly, it should |
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| 85 | * at least be in the Run Manager. |
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| 86 | */ |
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| 87 | void OrxonoxScene::loadResources() |
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| 88 | { |
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| 89 | // Initialise, parse scripts etc |
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| 90 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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| 91 | } |
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| 92 | |
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| 93 | |
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| 94 | /** |
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| 95 | * Scene creation. |
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| 96 | * Currently just a test scene with an ogre head an a surrounding light. |
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| 97 | */ |
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| 98 | void OrxonoxScene::createScene() |
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| 99 | { |
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| 100 | sceneMgr_->setAmbientLight(ColourValue(0.3,0.3,0.3)); |
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| 101 | |
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| 102 | //create first entity |
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| 103 | Entity *head = sceneMgr_->createEntity("head", "ogrehead.mesh"); |
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| 104 | |
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| 105 | //create a scene node to attach the head to |
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| 106 | SceneNode *node = sceneMgr_->getRootSceneNode() |
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| 107 | ->createChildSceneNode("OgreHeadNode", Vector3(0,0,0)); |
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| 108 | //attach the ogre head |
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| 109 | node->attachObject(head); |
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| 110 | |
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| 111 | // set up skybox |
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| 112 | sceneMgr_->setSkyBox(true, "Examples/SceneSkyBox2"); |
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| 113 | |
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| 114 | // set up one light_ source |
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| 115 | light_ = sceneMgr_->createLight("Light1"); |
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| 116 | light_->setType(Light::LT_POINT); |
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| 117 | light_->setPosition(Vector3(0, 0, 0)); |
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| 118 | light_->setDiffuseColour(1.0, 1.0, 1.0); |
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| 119 | light_->setSpecularColour(1.0, 1.0, 1.0); |
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| 120 | |
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| 121 | //create billboard |
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| 122 | bbs_ = sceneMgr_->createBillboardSet("bb", 1); |
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| 123 | bbs_->createBillboard(Vector3::ZERO, ColourValue(1.0, 1.0, 1.0)); |
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| 124 | bbs_->setMaterialName("Examples/Flare"); |
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| 125 | |
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| 126 | lightNode_ = sceneMgr_->getRootSceneNode() |
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| 127 | ->createChildSceneNode("lightNode_", Vector3(0, 100, 0)); |
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| 128 | |
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| 129 | lightNode_->attachObject(bbs_); |
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| 130 | lightNode_->attachObject(light_); |
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| 131 | } |
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| 132 | |
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| 133 | |
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| 134 | /** |
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| 135 | * Compute something between frames if neccessary. |
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| 136 | * @param time Absolute time. |
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| 137 | * @param deltaTime Relative time. |
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| 138 | * @return Return true to continue rendering. |
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| 139 | */ |
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| 140 | bool OrxonoxScene::tick(unsigned long time, Real deltaTime) |
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| 141 | { |
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| 142 | Real t = time/1000.0; |
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| 143 | |
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| 144 | lightNode_->setPosition(radius_*sin(5*t), radius_*cos(5*t), sin(1*t)*distance_); |
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| 145 | |
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| 146 | light_->setDiffuseColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); |
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| 147 | light_->setSpecularColour(sin(1*t), sin(1*t + 2.09), sin(1*t + 2.09*2)); |
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| 148 | |
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| 149 | bbs_->getBillboard(0)->setColour(ColourValue(sin(1*t), |
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| 150 | sin(1*t + 2.09), sin(1*t + 2.09*2))); |
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| 151 | |
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| 152 | return true; |
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| 153 | } |
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| 154 | |
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| 155 | } |
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