Last change
on this file since 288 was
232,
checked in by rgrieder, 17 years ago
|
- modified the AmmunitionDump to hold different types of ammo
- converted the RunManager into a Singleton
- added some methods to address ammo by string
- created a BaseWeapon class
- derived BarrelGun from BaseWeapon
|
File size:
773 bytes
|
Rev | Line | |
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[232] | 1 | #ifndef _Test2_H__ |
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| 2 | #define _Test2_H__ |
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| 3 | |
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| 4 | #include "BaseObject.h" |
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| 5 | |
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| 6 | namespace orxonox |
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| 7 | { |
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| 8 | class Test3; |
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| 9 | |
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| 10 | class Test2 : public BaseObject |
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| 11 | { |
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| 12 | public: |
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| 13 | Test2(); |
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| 14 | virtual ~Test2(); |
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| 15 | |
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| 16 | bool usefullClass1isA(Identifier* identifier); |
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| 17 | bool usefullClass2isA(Identifier* identifier); |
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| 18 | bool usefullClass3isA(Identifier* identifier); |
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| 19 | void setUsefullClass1(Identifier* identifier); |
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| 20 | void setUsefullClass2(Identifier* identifier); |
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| 21 | void setUsefullClassOfTypeTest3(Identifier* identifier); |
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| 22 | |
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| 23 | private: |
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| 24 | Identifier* usefullClass1_; |
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| 25 | Identifier* usefullClass2_; |
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| 26 | BaseIdentifier<Test3> usefullClass3_; |
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| 27 | |
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| 28 | }; |
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| 29 | } |
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| 30 | |
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| 31 | #endif |
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