Last change
on this file since 305 was
189,
checked in by rgrieder, 17 years ago
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- InertialNode bare construct written
- Orxonox starts and one can make barrels fly correctly
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File size:
1.2 KB
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Rev | Line | |
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[189] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software: you can redistribute it and/or modify |
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| 8 | * it under the terms of the GNU General Public License as published by |
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| 9 | * the Free Software Foundation, either version 3 of the License, or |
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| 10 | * (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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| 19 | * |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * Reto Grieder |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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| 28 | #include "OgreSceneNode.h" |
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| 29 | #include "OgreEntity.h" |
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| 30 | #include "OgreVector3.h" |
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| 31 | |
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| 32 | #include "bullet.h" |
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| 33 | |
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| 34 | |
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| 35 | namespace orxonox { |
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| 36 | namespace weapon { |
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| 37 | using namespace Ogre; |
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| 38 | |
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| 39 | Bullet::Bullet(SceneNode *node, Entity *entity, Vector3 speed) |
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| 40 | : node_(node), entity_(entity), speed_(speed) |
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| 41 | { |
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| 42 | node_->attachObject(entity_); |
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| 43 | } |
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| 44 | |
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| 45 | |
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| 46 | Bullet::~Bullet() |
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| 47 | { |
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| 48 | } |
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| 49 | |
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| 50 | } |
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| 51 | } |
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