1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Mini4Dgame.h |
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31 | @brief Declaration of the Mini4Dgame class. |
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32 | */ |
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33 | |
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34 | #ifndef _Mini4Dgame_H__ |
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35 | #define _Mini4Dgame_H__ |
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36 | |
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37 | #include "gametypes/Deathmatch.h" |
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38 | #include "mini4Dgame/Mini4DgamePrereqs.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | /** |
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43 | @brief |
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44 | |
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45 | @author |
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46 | |
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47 | */ |
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48 | class _Mini4DgameExport Mini4Dgame : public Deathmatch |
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49 | { |
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50 | public: |
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51 | Mini4Dgame(Context* context); //!< Constructor. Registers and initializes the object. |
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52 | virtual ~Mini4Dgame(); //!< Destructor. Cleans up, if initialized. |
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53 | |
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54 | virtual void start(void); //!< Starts the Mini4Dgame minigame. |
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55 | virtual void end(void); ///!< Ends the Mini4Dgame minigame. |
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56 | |
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57 | virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player. |
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58 | |
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59 | void setCenterpoint(Mini4DgameCenterpoint* center) |
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60 | { this->center_ = center; } |
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61 | |
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62 | //TODO: enum colors |
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63 | PlayerInfo* getPlayer(int color) const; //!< Get the player with the specified color. |
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64 | |
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65 | |
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66 | //bool isValidMove(Vector4* move, const Mini4DgameBoard* board);//!< Checks if the move is valid |
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67 | |
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68 | protected: |
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69 | virtual void spawnPlayersIfRequested(); //!< Spawns player. |
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70 | |
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71 | |
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72 | private: |
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73 | void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. |
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74 | |
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75 | Player players[3]; |
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76 | |
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77 | WeakPtr<Mini4DgameCenterpoint> center_; //!< The playing field. |
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78 | |
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79 | //TODO: Board is missing up to now |
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80 | }; |
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81 | } |
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82 | |
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83 | #endif /* _Mini4Dgame_H__ */ |
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