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source: code/branches/minigame4DHS14/src/modules/mini4Dgame/Mini4Dgame.h @ 10131

Last change on this file since 10131 was 10131, checked in by richtero, 10 years ago

new structure: Board in separate class

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      ...
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Mini4Dgame.h
31    @brief Declaration of the Mini4Dgame class.
32*/
33
34#ifndef _Mini4Dgame_H__
35#define _Mini4Dgame_H__
36
37#include "gametypes/Deathmatch.h"
38#include "mini4Dgame/Mini4DgamePrereqs.h"
39#include "Mini4DgameCenterpoint.h"
40#include "Mini4DgameBoard.h"
41
42namespace orxonox
43{
44
45        namespace mini4DgamePlayerColor
46        {
47                enum color
48                {
49                        none,
50                        red,
51                        blue,
52                        green
53                };
54        }
55
56    /**
57    @brief
58
59    @author
60
61    */
62    class _Mini4DgameExport Mini4Dgame : public Deathmatch
63    {
64        public:
65                Mini4Dgame(Context* context); //!< Constructor. Registers and initializes the object.
66            virtual ~Mini4Dgame(); //!< Destructor. Cleans up, if initialized.
67
68            virtual void start(void); //!< Starts the Mini4Dgame minigame.
69            virtual void end(void); ///!< Ends the Mini4Dgame minigame.
70
71            virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player.
72
73            void setCenterpoint(Mini4DgameCenterpoint* center)
74                { this->center_ = center; }
75
76            static void setStone(Vector4 move, const int playerColor, Mini4DgameBoard* board);
77
78            void win(Mini4DgameWinner winner);
79
80        protected:
81            virtual void spawnPlayersIfRequested(); //!< Spawns player.
82
83
84        private:
85            void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats.
86
87            //Player players[2];
88
89            WeakPtr<Mini4DgameCenterpoint> center_; //!< The centerpoint to which the objects are attached
90            WeakPtr<Mini4DgameBoard> board_;
91    };
92}
93
94#endif /* _Mini4Dgame_H__ */
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