- Timestamp:
- Nov 19, 2014, 4:08:42 PM (10 years ago)
- File:
-
- 1 edited
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code/branches/minigame4DHS14/src/modules/mini4Dgame/Mini4Dgame.h
r10121 r10131 37 37 #include "gametypes/Deathmatch.h" 38 38 #include "mini4Dgame/Mini4DgamePrereqs.h" 39 #include "Mini4DgameCenterpoint.h" 40 #include "Mini4DgameBoard.h" 39 41 40 42 namespace orxonox 41 43 { 44 42 45 namespace mini4DgamePlayerColor 43 46 { … … 51 54 } 52 55 53 struct Mini4DgamePlayer54 {55 Player player;56 mini4DgamePlayerColor::color color_;57 };58 59 struct Mini4DgameWinner60 {61 int winningRow[4];62 int winningColumn[4];63 int winningHeight[4];64 int winningNumber[4];65 mini4DgamePlayerColor::color color_;66 };67 56 /** 68 57 @brief … … 85 74 { this->center_ = center; } 86 75 76 static void setStone(Vector4 move, const int playerColor, Mini4DgameBoard* board); 77 87 78 void win(Mini4DgameWinner winner); 88 79 … … 94 85 void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. 95 86 96 Mini4DgamePlayer players[2];87 //Player players[2]; 97 88 98 WeakPtr<Mini4DgameCenterpoint> center_; //!< The playing field. 89 WeakPtr<Mini4DgameCenterpoint> center_; //!< The centerpoint to which the objects are attached 90 WeakPtr<Mini4DgameBoard> board_; 99 91 }; 100 92 }
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