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source: code/branches/netp2/src/orxonox/OrxonoxPrereqs.h @ 3050

Last change on this file since 3050 was 2937, checked in by scheusso, 16 years ago

commit for testing reasons

  • added possibility to transfer function calls over network
  • made MultiType serialisable
  • put serialise functions from synchronisable to util
  • … (can't remember )
  • Property svn:eol-style set to native
File size: 6.4 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[1024]39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
[2710]42#define ORXONOX_NO_EXPORTS // This is an executable that needs no exports
43#if defined(ORXONOX_PLATFORM_WINDOWS) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
[1024]44#  ifdef ORXONOX_SHARED_BUILD
45#    define _OrxonoxExport __declspec(dllexport)
46#  else
47#    if defined( __MINGW32__ )
48#      define _OrxonoxExport
49#    else
50#      define _OrxonoxExport __declspec(dllimport)
51#    endif
52#  endif
53#elif defined ( ORXONOX_GCC_VISIBILITY )
54#  define _OrxonoxExport  __attribute__ ((visibility("default")))
55#else
56#  define _OrxonoxExport
57#endif
[729]58
59//-----------------------------------------------------------------------
[1024]60// Forward declarations
61//-----------------------------------------------------------------------
[729]62
[1563]63namespace orxonox
64{
[1625]65    namespace LODParticle
[1563]66    {
[1625]67        enum LOD
68        {
69            off = 0,
70            low = 1,
71            normal = 2,
72            high = 3
73        };
74    }
[1563]75
[2662]76    //put here all existing munitionTypes
77    namespace MunitionType
78    {
79
80
81
82        enum Enum
83        { laserGunMunition };
84    }
85
86    //put here all weapon fire modes.
87    //they have to be added to Pawn and HumanController, too.
88    namespace WeaponMode
89    {
90        enum Enum
91        {
92            fire     = 0x1,
93            altFire  = 0x2,
94            altFire2 = 0x4
95        };
96    }
97
98
[1625]99    class GraphicsEngine;
[1755]100    class Settings;
[612]101
[1625]102    class RadarViewable;
103    class Radar;
104    class RadarListener;
[1024]105
[2826]106    class Teamcolourable;
107
[2087]108    class CameraManager;
109    class LevelManager;
[2662]110    class PawnManager;
[2171]111    class PlayerManager;
[2087]112
[1625]113    // objects
[2171]114    class Level;
[2087]115    class Scene;
116
[2095]117    class AddQuest;
118    class AddQuestHint;
119    class AddReward;
120    class ChangeQuestStatus;
121    class CompleteQuest;
122    class FailQuest;
123    class GlobalQuest;
124    class LocalQuest;
125    class Quest;
126    class QuestDescription;
127    class QuestEffect;
[2261]128    class QuestEffectBeacon;
[2095]129    class QuestHint;
130    class QuestItem;
[2662]131    class QuestListener;
[2095]132    class QuestManager;
133    class Rewardable;
134
[2087]135    class WorldEntity;
[2662]136    class StaticEntity;
137    class MobileEntity;
138    class ControllableEntity;
[2087]139    class MovableEntity;
140    class Sublevel;
141
142    class Model;
143    class Billboard;
144    class BlinkingBillboard;
[2662]145    class ExplosionChunk;
146    class FadingBillboard;
147    class GlobalShader;
[2087]148    class Light;
[1625]149    class Backlight;
[2087]150    class ParticleEmitter;
151    class ParticleSpawner;
152
[2826]153    class PongCenterpoint;
154    class PongBall;
155    class PongBat;
156
[1625]157    class Camera;
[2087]158    class CameraPosition;
159    class SpawnPoint;
[2826]160    class TeamSpawnPoint;
[2937]161    class Test;
[2087]162
163    class Spectator;
164    class Pawn;
[1625]165    class SpaceShip;
[1552]166
[2662]167    class Item;
168    class Engine;
169    class MultiStateEngine;
170    class RotatingEngine;
171
[2087]172    class Trigger;
173    class DistanceTrigger;
174    class EventTrigger;
[2261]175    class PlayerTrigger;
[1024]176
[2096]177    class WeaponSystem;
178    class WeaponSet;
179    class WeaponSlot;
[2662]180    class WeaponPack;
[2096]181    class Weapon;
182    class Munition;
[2662]183    class LaserGun;
184    class LaserGunMunition;
[2096]185
[2087]186    class EventListener;
187    class EventDispatcher;
188    class EventTarget;
189
190    class Controller;
191    class HumanController;
[2662]192    class ArtificialController;
193    class AIController;
194    class ScriptController;
[2087]195
196    class Info;
197    class PlayerInfo;
198    class HumanPlayer;
[2662]199    class Bot;
200    class GametypeInfo;
[2087]201
202    class Gametype;
[2826]203    class Deathmatch;
204    class TeamDeathmatch;
205    class Pong;
[2087]206
207    class Scores;
[2662]208    class CreateLines;
209    class Scoreboard;
210    class Stats;
[2087]211
[2662]212    // collision
213    class CollisionShape;
214    class SphereCollisionShape;
215    class CompoundCollisionShape;
216    class PlaneCollisionShape;
217    class WorldEntityCollisionShape;
218
[1625]219    // tools
220    class BillboardSet;
221    class Light;
222    class Mesh;
223    class ParticleInterface;
[2662]224    class Shader;
[1625]225    template <class T>
226    class Timer;
[612]227
[1625]228    // overlays
229    class BarColour;
230    class DebugFPSText;
231    class DebugRTRText;
232    class HUDBar;
233    class HUDNavigation;
234    class HUDRadar;
235    class HUDSpeedBar;
[2662]236    class HUDHealthBar;
[1625]237    class InGameConsole;
[2662]238    class Notification;
239    class NotificationManager;
240    class NotificationQueue;
[1625]241    class OrxonoxOverlay;
242    class OverlayGroup;
243    class OverlayText;
[2662]244    class GametypeStatus;
245    class CreateLines;
246    class Scoreboard;
[1755]247
248    //gui
249    class GUIManager;
250
251    // game states
252    class GSRoot;
253    class GSGraphics;
254    class GSIO;
255    class GSIOConsole;
256    class GSLevel;
257    class GSStandalone;
258    class GSServer;
259    class GSClient;
260    class GSGUI;
[1625]261}
[708]262
[1625]263namespace Ogre
264{
265    // some got forgotten in OgrePrerequisites
266    class BorderPanelOverlayElement;
267    class PanelOverlayElement;
268    class TextAreaOverlayElement;
[612]269}
270
[1755]271namespace CEGUI
272{
273    class LuaScriptModule;
274
275    class OgreCEGUIRenderer;
276    class OgreCEGUIResourceProvider;
277    class OgreCEGUITexture;
278}
279
[2662]280// Bullet Physics Engine
281
282class btTransform;
283class btVector3;
284
285class btRigidBody;
286class btCollisionObject;
287class btGhostObject;
288class btManifoldPoint;
289
290class btCollisionShape;
291class btSphereShape;
292class btCompoundShape;
293class btStaticPlaneShape;
294
295class btDiscreteDynamicsWorld;
296class bt32BitAxisSweep3;
297class btDefaultCollisionConfiguration;
298class btCollisionDispatcher;
299class btSequentialImpulseConstraintSolver;
300
301// lua
[1755]302struct lua_State;
303
[673]304#endif /* _OrxonoxPrereqs_H__ */
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