Last change
on this file since 1775 was
1775,
checked in by scheusso, 16 years ago
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we have a new gamestate concept now: dont transmit synchronisable header of objects, that dont get updated that tick. transmit objectids of deleted objects to delete them on the client too
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-
Property svn:eol-style set to
native
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File size:
167 bytes
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Line | |
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1 | todo: |
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2 | !!! check that enet does not cause a packet traffic jam when a reliable packet gets missed !!! |
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3 | spaceship of client vanishes on server |
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4 | new gamestate concept |
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5 | |
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