Last change
on this file since 2214 was
2132,
checked in by scheusso, 16 years ago
|
bidirectional synchronisation works now:
register variables with mode direction::serverMaster or direction::clientMaster
clientMaster: both sides may change the variable but the client is master
serverMaster: both sides may change the variable but the server is master
|
-
Property svn:eol-style set to
native
|
File size:
593 bytes
|
Rev | Line | |
---|
[1907] | 1 | todo: |
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[2008] | 2 | |
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[2132] | 3 | test network functionality with paketloss/delay: http://www.linuxfoundation.org/en/Net:Netem#Packet_loss |
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| 4 | |
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[2008] | 5 | bidirectional |
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| 6 | |
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[2028] | 7 | minimize synchronisableHeader |
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[2008] | 8 | |
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[2028] | 9 | |
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[1907] | 10 | !!! check that enet does not cause a packet traffic jam when a reliable packet gets missed !!! |
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| 11 | !!! ensure that objects get synched, when newly created, even if not their tick |
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| 12 | |
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| 13 | setvariable mode |
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| 14 | objectmode |
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| 15 | priorities (put into gamestatehandler) |
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| 16 | manage delete object handling (only send deletes of acked objects) |
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| 17 | static (sync once) & triggerSync |
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| 18 | |
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| 19 | REMARKS: |
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[2011] | 20 | try to sort the bytestream before copy (putt all 0's in one place) |
---|
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