Changeset 1907 for code/trunk/TODO
- Timestamp:
- Oct 12, 2008, 7:40:47 PM (16 years ago)
- File:
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- 1 edited
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code/trunk/TODO
r1534 r1907 1 - should we use enet_peer_ping to test if a client is still alive ? 2 - enet_host_broadcast ? (to all peers) 1 todo: 2 !!! check that enet does not cause a packet traffic jam when a reliable packet gets missed !!! 3 [implemented] new gamestate concept 4 5 !!! ensure that objects get synched, when newly created, even if not their tick 6 7 setvariable mode 8 objectmode 9 priorities (put into gamestatehandler) 10 manage delete object handling (only send deletes of acked objects) 11 static (sync once) & triggerSync 12 13 REMARKS: 14 try to allocate sort the bytestream before copy (putt all 0's in one place)
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