[1661] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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[1662] | 25 | * Fabian 'x3n' Landau |
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[1661] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GSLevel.h" |
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| 31 | |
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| 32 | #include "core/input/InputManager.h" |
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| 33 | #include "core/input/SimpleInputState.h" |
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| 34 | #include "core/input/KeyBinder.h" |
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[1662] | 35 | #include "core/Loader.h" |
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[2010] | 36 | #include "core/XMLFile.h" |
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[1887] | 37 | #include "core/CommandExecutor.h" |
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| 38 | #include "core/ConsoleCommand.h" |
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| 39 | #include "core/ConfigValueIncludes.h" |
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| 40 | #include "core/CoreIncludes.h" |
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[2023] | 41 | #include "core/Core.h" |
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[1916] | 42 | //#include "objects/Backlight.h" |
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[1694] | 43 | #include "objects/Tickable.h" |
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[1819] | 44 | #include "objects/Radar.h" |
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[1916] | 45 | //#include "tools/ParticleInterface.h" |
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[2073] | 46 | #include "CameraManager.h" |
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[2023] | 47 | #include "LevelManager.h" |
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[1670] | 48 | #include "Settings.h" |
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[1661] | 49 | |
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| 50 | namespace orxonox |
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| 51 | { |
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[2023] | 52 | GSLevel::GSLevel() |
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| 53 | // : GameState<GSGraphics>(name) |
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| 54 | : timeFactor_(1.0f) |
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[1662] | 55 | , keyBinder_(0) |
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[1670] | 56 | , inputState_(0) |
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[1662] | 57 | , radar_(0) |
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[2010] | 58 | , startFile_(0) |
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[2073] | 59 | , cameraManager_(0) |
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[2023] | 60 | , levelManager_(0) |
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[1661] | 61 | { |
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[1887] | 62 | RegisterObject(GSLevel); |
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| 63 | setConfigValues(); |
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[1661] | 64 | } |
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| 65 | |
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| 66 | GSLevel::~GSLevel() |
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| 67 | { |
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| 68 | } |
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| 69 | |
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[1887] | 70 | void GSLevel::setConfigValues() |
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| 71 | { |
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| 72 | SetConfigValue(keyDetectorCallbackCode_, "KeybindBindingStringKeyName="); |
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[2101] | 73 | SetConfigValue(defaultKeybindings_, "def_keybindings.ini") |
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| 74 | .description("Filename of default keybindings."); |
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[1887] | 75 | } |
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| 76 | |
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[2023] | 77 | void GSLevel::enter(Ogre::Viewport* viewport) |
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[1661] | 78 | { |
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[2023] | 79 | if (Core::showsGraphics()) |
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| 80 | { |
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| 81 | inputState_ = InputManager::getInstance().createInputState<SimpleInputState>("game", 20); |
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| 82 | keyBinder_ = new KeyBinder(); |
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[2101] | 83 | keyBinder_->loadBindings("keybindings.ini", defaultKeybindings_); |
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[2023] | 84 | inputState_->setHandler(keyBinder_); |
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[1661] | 85 | |
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[2073] | 86 | // create the global CameraManager |
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[2023] | 87 | assert(viewport); |
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[2073] | 88 | this->cameraManager_ = new CameraManager(viewport); |
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[1688] | 89 | |
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[2023] | 90 | // Start the Radar |
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| 91 | this->radar_ = new Radar(); |
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| 92 | } |
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[2006] | 93 | |
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[2023] | 94 | if (Core::isMaster()) |
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| 95 | { |
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| 96 | // create the global LevelManager |
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| 97 | this->levelManager_ = new LevelManager(); |
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[1662] | 98 | |
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[2023] | 99 | // reset game speed to normal |
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| 100 | timeFactor_ = 1.0f; |
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[1662] | 101 | |
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[2023] | 102 | this->loadLevel(); |
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| 103 | } |
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[1755] | 104 | |
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[2023] | 105 | if (Core::showsGraphics()) |
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| 106 | { |
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| 107 | // TODO: insert slomo console command with |
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| 108 | // .accessLevel(AccessLevel::Offline).defaultValue(0, 1.0).axisParamIndex(0).isAxisRelative(false); |
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[1887] | 109 | |
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[2023] | 110 | // keybind console command |
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| 111 | FunctorMember<GSLevel>* functor1 = createFunctor(&GSLevel::keybind); |
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| 112 | functor1->setObject(this); |
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| 113 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor1, "keybind")); |
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| 114 | FunctorMember<GSLevel>* functor2 = createFunctor(&GSLevel::tkeybind); |
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| 115 | functor2->setObject(this); |
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| 116 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor2, "tkeybind")); |
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| 117 | // set our console command as callback for the key detector |
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| 118 | InputManager::getInstance().setKeyDetectorCallback(std::string("keybind ") + keyDetectorCallbackCode_); |
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| 119 | |
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| 120 | // level is loaded: we can start capturing the input |
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| 121 | InputManager::getInstance().requestEnterState("game"); |
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| 122 | } |
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| 123 | |
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| 124 | if (Core::isMaster()) |
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| 125 | { |
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| 126 | // time factor console command |
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| 127 | FunctorMember<GSLevel>* functor = createFunctor(&GSLevel::setTimeFactor); |
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| 128 | functor->setObject(this); |
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| 129 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);; |
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| 130 | } |
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[1661] | 131 | } |
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| 132 | |
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| 133 | void GSLevel::leave() |
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| 134 | { |
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[1662] | 135 | // this call will delete every BaseObject! |
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| 136 | // But currently this will call methods of objects that exist no more |
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| 137 | // The only 'memory leak' is the ParticleSpawer. They would be deleted here |
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| 138 | // and call a sceneNode method that has already been destroy by the corresponding space ship. |
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| 139 | //Loader::close(); |
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| 140 | |
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[2023] | 141 | if (Core::showsGraphics()) |
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| 142 | InputManager::getInstance().requestLeaveState("game"); |
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[1662] | 143 | |
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[2023] | 144 | if (Core::isMaster()) |
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| 145 | this->unloadLevel(); |
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[1662] | 146 | |
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[2023] | 147 | if (this->radar_) |
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| 148 | delete this->radar_; |
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| 149 | |
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[2073] | 150 | if (this->cameraManager_) |
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| 151 | delete this->cameraManager_; |
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[2023] | 152 | |
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| 153 | if (this->levelManager_) |
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| 154 | delete this->levelManager_; |
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| 155 | |
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| 156 | if (Core::showsGraphics()) |
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| 157 | { |
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| 158 | inputState_->setHandler(0); |
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| 159 | InputManager::getInstance().requestDestroyState("game"); |
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| 160 | if (this->keyBinder_) |
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| 161 | delete this->keyBinder_; |
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| 162 | } |
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[1661] | 163 | } |
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| 164 | |
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[1674] | 165 | void GSLevel::ticked(const Clock& time) |
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[1661] | 166 | { |
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[2084] | 167 | // Commented by 1337: Temporarily moved to GSGraphics. |
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| 168 | //// Call the scene objects |
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| 169 | //for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
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| 170 | // it->tick(time.getDeltaTime() * this->timeFactor_); |
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[1661] | 171 | } |
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| 172 | |
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| 173 | /** |
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| 174 | @brief |
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| 175 | Changes the speed of Orxonox |
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| 176 | */ |
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[1662] | 177 | void GSLevel::setTimeFactor(float factor) |
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| 178 | { |
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[1962] | 179 | /* |
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[1674] | 180 | float change = factor / this->timeFactor_; |
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[1962] | 181 | */ |
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[1674] | 182 | this->timeFactor_ = factor; |
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[1916] | 183 | /* |
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[1755] | 184 | for (ObjectList<ParticleInterface>::iterator it = ObjectList<ParticleInterface>::begin(); it; ++it) |
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[1662] | 185 | it->setSpeedFactor(it->getSpeedFactor() * change); |
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[1661] | 186 | |
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[1755] | 187 | for (ObjectList<Backlight>::iterator it = ObjectList<Backlight>::begin(); it; ++it) |
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[1674] | 188 | it->setTimeFactor(timeFactor_); |
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[1916] | 189 | */ |
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[1662] | 190 | } |
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[1670] | 191 | |
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| 192 | void GSLevel::loadLevel() |
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| 193 | { |
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| 194 | // call the loader |
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| 195 | COUT(0) << "Loading level..." << std::endl; |
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[2010] | 196 | startFile_ = new XMLFile(Settings::getDataPath() + "levels/sample2.oxw"); |
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| 197 | Loader::open(startFile_); |
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[1670] | 198 | } |
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| 199 | |
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| 200 | void GSLevel::unloadLevel() |
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| 201 | { |
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[2034] | 202 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 203 | // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // TODO // |
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| 204 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 205 | // Loader::unload(startFile_); // TODO: REACTIVATE THIS IF LOADER::UNLOAD WORKS PROPERLY / |
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| 206 | ////////////////////////////////////////////////////////////////////////////////////////// |
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| 207 | |
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[2010] | 208 | delete this->startFile_; |
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[1670] | 209 | } |
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[1887] | 210 | |
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| 211 | void GSLevel::keybind(const std::string &command) |
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| 212 | { |
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| 213 | this->keybindInternal(command, false); |
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| 214 | } |
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| 215 | |
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| 216 | void GSLevel::tkeybind(const std::string &command) |
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| 217 | { |
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| 218 | this->keybindInternal(command, true); |
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| 219 | } |
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| 220 | |
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| 221 | /** |
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| 222 | @brief |
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| 223 | Assigns a command string to a key/button/axis. The name is determined via KeyDetector. |
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| 224 | @param command |
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| 225 | Command string that can be executed by the CommandExecutor |
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| 226 | OR: Internal string "KeybindBindingStringKeyName=" used for the second call to identify |
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| 227 | the key/button/axis that has been activated. This is configured above in enter(). |
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| 228 | */ |
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| 229 | void GSLevel::keybindInternal(const std::string& command, bool bTemporary) |
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| 230 | { |
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[2023] | 231 | if (Core::showsGraphics()) |
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[1887] | 232 | { |
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[2023] | 233 | static std::string bindingString = ""; |
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| 234 | static bool bTemporarySaved = false; |
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| 235 | static bool bound = true; |
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| 236 | // note: We use a long name to make 'sure' that the user doesn't use it accidentally. |
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| 237 | // Howerver there will be no real issue if it happens anyway. |
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| 238 | if (command.find(keyDetectorCallbackCode_) != 0) |
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[1887] | 239 | { |
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[2023] | 240 | if (bound) |
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| 241 | { |
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| 242 | COUT(0) << "Press any button/key or move a mouse/joystick axis" << std::endl; |
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| 243 | InputManager::getInstance().requestEnterState("detector"); |
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| 244 | bindingString = command; |
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| 245 | bTemporarySaved = bTemporary; |
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| 246 | bound = false; |
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| 247 | } |
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| 248 | //else: We're still in a keybind command. ignore this call. |
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[1887] | 249 | } |
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[2023] | 250 | else |
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[1887] | 251 | { |
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[2023] | 252 | if (!bound) |
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| 253 | { |
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| 254 | // user has pressed the key |
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| 255 | std::string name = command.substr(this->keyDetectorCallbackCode_.size()); |
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| 256 | COUT(0) << "Binding string \"" << bindingString << "\" on key '" << name << "'" << std::endl; |
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| 257 | this->keyBinder_->setBinding(bindingString, name, bTemporarySaved); |
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| 258 | InputManager::getInstance().requestLeaveState("detector"); |
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| 259 | bound = true; |
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| 260 | } |
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| 261 | // else: A key was pressed within the same tick, ignore it. |
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[1887] | 262 | } |
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| 263 | } |
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| 264 | } |
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[1661] | 265 | } |
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