[1670] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * Fabian 'x3n' Landau |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "GSStandalone.h" |
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| 31 | |
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| 32 | #include "core/input/InputManager.h" |
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| 33 | #include "core/ConsoleCommand.h" |
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[1949] | 34 | #include "core/Core.h" |
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[1670] | 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | GSStandalone::GSStandalone() |
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| 39 | : GSLevel("standalone") |
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| 40 | { |
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| 41 | } |
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| 42 | |
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| 43 | GSStandalone::~GSStandalone() |
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| 44 | { |
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| 45 | } |
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| 46 | |
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| 47 | void GSStandalone::enter() |
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| 48 | { |
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| 49 | GSLevel::enter(); |
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| 50 | |
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[1989] | 51 | Core::setIsStandalone(true); |
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[1670] | 52 | this->loadLevel(); |
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| 53 | |
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| 54 | // add console commands |
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| 55 | FunctorMember<GSLevel>* functor = createFunctor(&GSLevel::setTimeFactor); |
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| 56 | functor->setObject(this); |
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[1755] | 57 | CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(functor, "setTimeFactor")).accessLevel(AccessLevel::Offline).defaultValue(0, 1.0);; |
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[1670] | 58 | |
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| 59 | // level is loaded: we can start capturing the input |
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| 60 | InputManager::getInstance().requestEnterState("game"); |
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| 61 | } |
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| 62 | |
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| 63 | void GSStandalone::leave() |
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| 64 | { |
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| 65 | InputManager::getInstance().requestLeaveState("game"); |
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| 66 | |
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| 67 | // TODO: Remove and destroy console command |
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| 68 | |
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| 69 | this->unloadLevel(); |
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| 70 | |
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| 71 | GSLevel::leave(); |
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[1940] | 72 | |
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[1949] | 73 | Core::setIsStandalone(false); |
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[1670] | 74 | } |
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| 75 | |
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[1674] | 76 | void GSStandalone::ticked(const Clock& time) |
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[1670] | 77 | { |
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[1674] | 78 | GSLevel::ticked(time); |
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| 79 | this->tickChild(time); |
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[1670] | 80 | } |
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| 81 | } |
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