Last change
on this file since 2662 was
2441,
checked in by scheusso, 16 years ago
|
i think i fixed that problem with objectMode 0x0
|
-
Property svn:eol-style set to
native
|
File size:
481 bytes
|
Rev | Line | |
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[1907] | 1 | todo: |
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[2087] | 2 | |
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[2171] | 3 | test network functionality with paketloss/delay: http://www.linuxfoundation.org/en/Net:Netem#Packet_loss |
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| 4 | |
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[2087] | 5 | minimize synchronisableHeader |
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| 6 | |
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| 7 | |
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[1907] | 8 | !!! ensure that objects get synched, when newly created, even if not their tick |
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| 9 | |
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| 10 | setvariable mode |
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| 11 | objectmode |
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| 12 | priorities (put into gamestatehandler) |
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| 13 | manage delete object handling (only send deletes of acked objects) |
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| 14 | static (sync once) & triggerSync |
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| 15 | |
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| 16 | REMARKS: |
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[2087] | 17 | try to sort the bytestream before copy (putt all 0's in one place) |
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