[2254] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Engine_H__ |
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| 30 | #define _Engine_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "Item.h" |
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| 35 | #include "objects/Tickable.h" |
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| 36 | #include "util/Math.h" |
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| 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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| 40 | class _OrxonoxExport Engine : public Item, public Tickable |
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| 41 | { |
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| 42 | public: |
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| 43 | Engine(BaseObject* creator); |
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| 44 | virtual ~Engine(); |
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| 45 | |
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| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 47 | void registerVariables(); |
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| 48 | |
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| 49 | virtual void tick(float dt); |
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[2350] | 50 | virtual void changedActivity(); |
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[2254] | 51 | |
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| 52 | virtual void addToSpaceShip(SpaceShip* ship); |
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| 53 | inline SpaceShip* getShip() const |
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| 54 | { return this->ship_; } |
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| 55 | |
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| 56 | inline void setBoostFactor(float factor) |
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| 57 | { this->boostFactor_ = factor; } |
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| 58 | inline float getBoostFactor() const |
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| 59 | { return this->boostFactor_; } |
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| 60 | |
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| 61 | inline void setSpeedFactor(float factor) |
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| 62 | { this->speedFactor_ = factor; } |
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| 63 | inline float getSpeedFactor() const |
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| 64 | { return this->speedFactor_; } |
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| 65 | |
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| 66 | inline void setMaxSpeedFront(float speed) |
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| 67 | { this->maxSpeedFront_ = speed; } |
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| 68 | inline void setMaxSpeedBack(float speed) |
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| 69 | { this->maxSpeedBack_ = speed; } |
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| 70 | inline void setMaxSpeedLeftRight(float speed) |
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| 71 | { this->maxSpeedLeftRight_ = speed; } |
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| 72 | inline void setMaxSpeedUpDown(float speed) |
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| 73 | { this->maxSpeedUpDown_ = speed; } |
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| 74 | |
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[2256] | 75 | inline float getMaxSpeedFront() const |
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| 76 | { return this->maxSpeedFront_; } |
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| 77 | inline float getMaxSpeedBack() const |
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| 78 | { return this->maxSpeedBack_; } |
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| 79 | inline float getMaxSpeedLeftRight() const |
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| 80 | { return this->maxSpeedLeftRight_; } |
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| 81 | inline float getMaxSpeedUpDown() const |
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| 82 | { return this->maxSpeedUpDown_; } |
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| 83 | |
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[2254] | 84 | inline void setAccelerationFront(float acceleration) |
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| 85 | { this->accelerationFront_ = acceleration; } |
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| 86 | inline void setAccelerationBrake(float acceleration) |
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| 87 | { this->accelerationBrake_ = acceleration; } |
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| 88 | inline void setAccelerationBack(float acceleration) |
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| 89 | { this->accelerationBack_ = acceleration; } |
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| 90 | inline void setAccelerationLeftRight(float acceleration) |
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| 91 | { this->accelerationLeftRight_ = acceleration; } |
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| 92 | inline void setAccelerationUpDown(float acceleration) |
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| 93 | { this->accelerationUpDown_ = acceleration; } |
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| 94 | |
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[2256] | 95 | inline float getAccelerationFront() const |
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| 96 | { return this->accelerationFront_; } |
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| 97 | inline float getAccelerationBrake() const |
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| 98 | { return this->accelerationBrake_; } |
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| 99 | inline float getAccelerationBack() const |
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| 100 | { return this->accelerationBack_; } |
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| 101 | inline float getAccelerationLeftRight() const |
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| 102 | { return this->accelerationLeftRight_; } |
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| 103 | inline float getAccelerationUpDown() const |
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| 104 | { return this->accelerationUpDown_; } |
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| 105 | |
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[2254] | 106 | virtual const Vector3& getDirection() const; |
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| 107 | |
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| 108 | private: |
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| 109 | void networkcallback_shipID(); |
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| 110 | |
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| 111 | SpaceShip* ship_; |
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| 112 | unsigned int shipID_; |
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| 113 | |
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| 114 | float boostFactor_; |
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| 115 | float speedFactor_; |
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| 116 | |
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| 117 | float maxSpeedFront_; |
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| 118 | float maxSpeedBack_; |
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| 119 | float maxSpeedLeftRight_; |
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| 120 | float maxSpeedUpDown_; |
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| 121 | |
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| 122 | float accelerationFront_; |
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| 123 | float accelerationBrake_; |
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| 124 | float accelerationBack_; |
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| 125 | float accelerationLeftRight_; |
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| 126 | float accelerationUpDown_; |
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[2350] | 127 | |
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| 128 | Shader* boostBlur_; |
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[2254] | 129 | }; |
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| 130 | } |
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| 131 | |
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| 132 | #endif /* _Engine_H__ */ |
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