Last change
on this file since 2014 was
1907,
checked in by scheusso, 16 years ago
|
merged network branch back to trunk
|
-
Property svn:eol-style set to
native
|
File size:
483 bytes
|
Line | |
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1 | todo: |
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2 | !!! check that enet does not cause a packet traffic jam when a reliable packet gets missed !!! |
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3 | [implemented] new gamestate concept |
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4 | |
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5 | !!! ensure that objects get synched, when newly created, even if not their tick |
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6 | |
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7 | setvariable mode |
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8 | objectmode |
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9 | priorities (put into gamestatehandler) |
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10 | manage delete object handling (only send deletes of acked objects) |
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11 | static (sync once) & triggerSync |
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12 | |
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13 | REMARKS: |
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14 | try to allocate sort the bytestream before copy (putt all 0's in one place) |
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