[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H |
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| 17 | #define SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H |
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| 18 | |
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| 19 | #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h" |
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| 20 | #include "BulletCollision/BroadphaseCollision/btDispatcher.h" |
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| 21 | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" |
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| 22 | #include "BulletCollision/CollisionShapes/btTriangleCallback.h" |
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| 23 | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" |
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| 24 | class btDispatcher; |
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| 25 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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| 26 | #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" |
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| 27 | class btSoftBody; |
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| 28 | class btCollisionShape; |
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| 29 | |
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| 30 | #include "LinearMath/btHashMap.h" |
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| 31 | |
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| 32 | #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS |
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| 33 | |
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| 34 | struct btTriIndex |
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| 35 | { |
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| 36 | int m_PartIdTriangleIndex; |
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| 37 | class btCollisionShape* m_childShape; |
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[1972] | 38 | |
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[1963] | 39 | btTriIndex(int partId,int triangleIndex,btCollisionShape* shape) |
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| 40 | { |
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| 41 | m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex; |
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| 42 | m_childShape = shape; |
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| 43 | } |
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| 44 | |
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| 45 | int getTriangleIndex() const |
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| 46 | { |
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| 47 | // Get only the lower bits where the triangle index is stored |
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| 48 | return (m_PartIdTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS))); |
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| 49 | } |
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| 50 | int getPartId() const |
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| 51 | { |
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| 52 | // Get only the highest bits where the part index is stored |
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| 53 | return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS)); |
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| 54 | } |
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| 55 | int getUid() const |
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| 56 | { |
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| 57 | return m_PartIdTriangleIndex; |
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| 58 | } |
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| 59 | }; |
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| 60 | |
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| 61 | |
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| 62 | ///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called. |
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| 63 | class btSoftBodyTriangleCallback : public btTriangleCallback |
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| 64 | { |
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| 65 | btSoftBody* m_softBody; |
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| 66 | btCollisionObject* m_triBody; |
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| 67 | |
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| 68 | btVector3 m_aabbMin; |
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| 69 | btVector3 m_aabbMax ; |
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| 70 | |
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| 71 | btManifoldResult* m_resultOut; |
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| 72 | |
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| 73 | btDispatcher* m_dispatcher; |
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| 74 | const btDispatcherInfo* m_dispatchInfoPtr; |
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| 75 | btScalar m_collisionMarginTriangle; |
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| 76 | |
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| 77 | btHashMap<btHashKey<btTriIndex>,btTriIndex> m_shapeCache; |
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[1972] | 78 | |
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[1963] | 79 | public: |
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[1972] | 80 | int m_triangleCount; |
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| 81 | |
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| 82 | // btPersistentManifold* m_manifoldPtr; |
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[1963] | 83 | |
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| 84 | btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped); |
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| 85 | |
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| 86 | void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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| 87 | |
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| 88 | virtual ~btSoftBodyTriangleCallback(); |
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| 89 | |
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| 90 | virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); |
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[1972] | 91 | |
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[1963] | 92 | void clearCache(); |
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| 93 | |
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| 94 | SIMD_FORCE_INLINE const btVector3& getAabbMin() const |
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| 95 | { |
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| 96 | return m_aabbMin; |
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| 97 | } |
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| 98 | SIMD_FORCE_INLINE const btVector3& getAabbMax() const |
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| 99 | { |
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| 100 | return m_aabbMax; |
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| 101 | } |
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| 102 | |
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| 103 | }; |
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| 104 | |
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| 105 | |
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| 106 | |
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| 107 | |
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| 108 | /// btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes. |
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| 109 | class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm |
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| 110 | { |
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| 111 | |
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| 112 | bool m_isSwapped; |
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| 113 | |
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| 114 | btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback; |
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| 115 | |
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| 116 | public: |
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| 117 | |
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| 118 | btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped); |
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| 119 | |
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| 120 | virtual ~btSoftBodyConcaveCollisionAlgorithm(); |
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| 121 | |
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| 122 | virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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| 123 | |
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| 124 | btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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| 125 | |
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| 126 | virtual void getAllContactManifolds(btManifoldArray& manifoldArray) |
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| 127 | { |
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| 128 | //we don't add any manifolds |
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| 129 | } |
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| 130 | |
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| 131 | void clearCache(); |
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| 132 | |
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| 133 | struct CreateFunc :public btCollisionAlgorithmCreateFunc |
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| 134 | { |
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| 135 | virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) |
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| 136 | { |
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| 137 | void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm)); |
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| 138 | return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,false); |
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| 139 | } |
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| 140 | }; |
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| 141 | |
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| 142 | struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc |
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| 143 | { |
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| 144 | virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) |
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| 145 | { |
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| 146 | void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm)); |
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| 147 | return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,true); |
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| 148 | } |
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| 149 | }; |
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| 150 | |
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| 151 | }; |
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| 152 | |
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| 153 | #endif //SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H |
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