[1963] | 1 | /* |
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| 2 | Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 3 | |
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| 4 | This software is provided 'as-is', without any express or implied warranty. |
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| 5 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 6 | Permission is granted to anyone to use this software for any purpose, |
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| 7 | including commercial applications, and to alter it and redistribute it freely, |
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| 8 | subject to the following restrictions: |
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| 9 | |
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| 10 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 11 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 12 | 3. This notice may not be removed or altered from any source distribution. |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | |
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| 17 | #ifndef SIMD__QUATERNION_H_ |
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| 18 | #define SIMD__QUATERNION_H_ |
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| 19 | |
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| 20 | #include "btVector3.h" |
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| 21 | |
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| 22 | ///The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform. |
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| 23 | class btQuaternion : public btQuadWord { |
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| 24 | public: |
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| 25 | btQuaternion() {} |
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| 26 | |
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| 27 | // template <typename btScalar> |
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| 28 | // explicit Quaternion(const btScalar *v) : Tuple4<btScalar>(v) {} |
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| 29 | |
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| 30 | btQuaternion(const btScalar& x, const btScalar& y, const btScalar& z, const btScalar& w) |
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| 31 | : btQuadWord(x, y, z, w) |
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| 32 | {} |
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| 33 | |
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| 34 | btQuaternion(const btVector3& axis, const btScalar& angle) |
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| 35 | { |
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| 36 | setRotation(axis, angle); |
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| 37 | } |
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| 38 | |
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| 39 | btQuaternion(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) |
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| 40 | { |
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| 41 | setEuler(yaw, pitch, roll); |
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| 42 | } |
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| 43 | |
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| 44 | void setRotation(const btVector3& axis, const btScalar& angle) |
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| 45 | { |
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| 46 | btScalar d = axis.length(); |
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| 47 | assert(d != btScalar(0.0)); |
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| 48 | btScalar s = btSin(angle * btScalar(0.5)) / d; |
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| 49 | setValue(axis.x() * s, axis.y() * s, axis.z() * s, |
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| 50 | btCos(angle * btScalar(0.5))); |
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| 51 | } |
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| 52 | |
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| 53 | void setEuler(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) |
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| 54 | { |
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| 55 | btScalar halfYaw = btScalar(yaw) * btScalar(0.5); |
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| 56 | btScalar halfPitch = btScalar(pitch) * btScalar(0.5); |
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| 57 | btScalar halfRoll = btScalar(roll) * btScalar(0.5); |
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| 58 | btScalar cosYaw = btCos(halfYaw); |
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| 59 | btScalar sinYaw = btSin(halfYaw); |
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| 60 | btScalar cosPitch = btCos(halfPitch); |
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| 61 | btScalar sinPitch = btSin(halfPitch); |
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| 62 | btScalar cosRoll = btCos(halfRoll); |
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| 63 | btScalar sinRoll = btSin(halfRoll); |
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| 64 | setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, |
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| 65 | cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, |
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| 66 | sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, |
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| 67 | cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); |
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| 68 | } |
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| 69 | |
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| 70 | btQuaternion& operator+=(const btQuaternion& q) |
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| 71 | { |
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| 72 | m_x += q.x(); m_y += q.y(); m_z += q.z(); m_unusedW += q.m_unusedW; |
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| 73 | return *this; |
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| 74 | } |
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| 75 | |
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| 76 | btQuaternion& operator-=(const btQuaternion& q) |
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| 77 | { |
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| 78 | m_x -= q.x(); m_y -= q.y(); m_z -= q.z(); m_unusedW -= q.m_unusedW; |
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| 79 | return *this; |
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| 80 | } |
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| 81 | |
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| 82 | btQuaternion& operator*=(const btScalar& s) |
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| 83 | { |
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| 84 | m_x *= s; m_y *= s; m_z *= s; m_unusedW *= s; |
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| 85 | return *this; |
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| 86 | } |
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| 87 | |
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| 88 | |
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| 89 | btQuaternion& operator*=(const btQuaternion& q) |
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| 90 | { |
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| 91 | setValue(m_unusedW * q.x() + m_x * q.m_unusedW + m_y * q.z() - m_z * q.y(), |
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| 92 | m_unusedW * q.y() + m_y * q.m_unusedW + m_z * q.x() - m_x * q.z(), |
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| 93 | m_unusedW * q.z() + m_z * q.m_unusedW + m_x * q.y() - m_y * q.x(), |
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| 94 | m_unusedW * q.m_unusedW - m_x * q.x() - m_y * q.y() - m_z * q.z()); |
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| 95 | return *this; |
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| 96 | } |
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| 97 | |
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| 98 | btScalar dot(const btQuaternion& q) const |
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| 99 | { |
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| 100 | return m_x * q.x() + m_y * q.y() + m_z * q.z() + m_unusedW * q.m_unusedW; |
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| 101 | } |
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| 102 | |
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| 103 | btScalar length2() const |
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| 104 | { |
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| 105 | return dot(*this); |
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| 106 | } |
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| 107 | |
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| 108 | btScalar length() const |
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| 109 | { |
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| 110 | return btSqrt(length2()); |
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| 111 | } |
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| 112 | |
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| 113 | btQuaternion& normalize() |
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| 114 | { |
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| 115 | return *this /= length(); |
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| 116 | } |
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| 117 | |
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| 118 | SIMD_FORCE_INLINE btQuaternion |
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| 119 | operator*(const btScalar& s) const |
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| 120 | { |
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| 121 | return btQuaternion(x() * s, y() * s, z() * s, m_unusedW * s); |
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| 122 | } |
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| 123 | |
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| 124 | |
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| 125 | |
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| 126 | btQuaternion operator/(const btScalar& s) const |
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| 127 | { |
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| 128 | assert(s != btScalar(0.0)); |
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| 129 | return *this * (btScalar(1.0) / s); |
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| 130 | } |
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| 131 | |
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| 132 | |
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| 133 | btQuaternion& operator/=(const btScalar& s) |
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| 134 | { |
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| 135 | assert(s != btScalar(0.0)); |
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| 136 | return *this *= btScalar(1.0) / s; |
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| 137 | } |
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| 138 | |
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| 139 | |
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| 140 | btQuaternion normalized() const |
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| 141 | { |
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| 142 | return *this / length(); |
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| 143 | } |
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| 144 | |
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| 145 | btScalar angle(const btQuaternion& q) const |
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| 146 | { |
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| 147 | btScalar s = btSqrt(length2() * q.length2()); |
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| 148 | assert(s != btScalar(0.0)); |
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| 149 | return btAcos(dot(q) / s); |
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| 150 | } |
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| 151 | |
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| 152 | btScalar getAngle() const |
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| 153 | { |
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| 154 | btScalar s = btScalar(2.) * btAcos(m_unusedW); |
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| 155 | return s; |
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| 156 | } |
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| 157 | |
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| 158 | |
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| 159 | |
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| 160 | btQuaternion inverse() const |
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| 161 | { |
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| 162 | return btQuaternion(-m_x, -m_y, -m_z, m_unusedW); |
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| 163 | } |
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| 164 | |
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| 165 | SIMD_FORCE_INLINE btQuaternion |
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| 166 | operator+(const btQuaternion& q2) const |
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| 167 | { |
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| 168 | const btQuaternion& q1 = *this; |
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| 169 | return btQuaternion(q1.x() + q2.x(), q1.y() + q2.y(), q1.z() + q2.z(), q1.m_unusedW + q2.m_unusedW); |
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| 170 | } |
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| 171 | |
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| 172 | SIMD_FORCE_INLINE btQuaternion |
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| 173 | operator-(const btQuaternion& q2) const |
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| 174 | { |
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| 175 | const btQuaternion& q1 = *this; |
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| 176 | return btQuaternion(q1.x() - q2.x(), q1.y() - q2.y(), q1.z() - q2.z(), q1.m_unusedW - q2.m_unusedW); |
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| 177 | } |
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| 178 | |
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| 179 | SIMD_FORCE_INLINE btQuaternion operator-() const |
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| 180 | { |
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| 181 | const btQuaternion& q2 = *this; |
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| 182 | return btQuaternion( - q2.x(), - q2.y(), - q2.z(), - q2.m_unusedW); |
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| 183 | } |
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| 184 | |
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| 185 | SIMD_FORCE_INLINE btQuaternion farthest( const btQuaternion& qd) const |
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| 186 | { |
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| 187 | btQuaternion diff,sum; |
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| 188 | diff = *this - qd; |
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| 189 | sum = *this + qd; |
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| 190 | if( diff.dot(diff) > sum.dot(sum) ) |
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| 191 | return qd; |
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| 192 | return (-qd); |
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| 193 | } |
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| 194 | |
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| 195 | btQuaternion slerp(const btQuaternion& q, const btScalar& t) const |
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| 196 | { |
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| 197 | btScalar theta = angle(q); |
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| 198 | if (theta != btScalar(0.0)) |
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| 199 | { |
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| 200 | btScalar d = btScalar(1.0) / btSin(theta); |
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| 201 | btScalar s0 = btSin((btScalar(1.0) - t) * theta); |
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| 202 | btScalar s1 = btSin(t * theta); |
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| 203 | return btQuaternion((m_x * s0 + q.x() * s1) * d, |
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| 204 | (m_y * s0 + q.y() * s1) * d, |
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| 205 | (m_z * s0 + q.z() * s1) * d, |
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| 206 | (m_unusedW * s0 + q.m_unusedW * s1) * d); |
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| 207 | } |
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| 208 | else |
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| 209 | { |
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| 210 | return *this; |
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| 211 | } |
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| 212 | } |
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| 213 | |
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| 214 | SIMD_FORCE_INLINE const btScalar& getW() const { return m_unusedW; } |
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| 215 | |
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| 216 | |
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| 217 | }; |
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| 218 | |
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| 219 | |
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| 220 | |
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| 221 | SIMD_FORCE_INLINE btQuaternion |
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| 222 | operator-(const btQuaternion& q) |
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| 223 | { |
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| 224 | return btQuaternion(-q.x(), -q.y(), -q.z(), -q.w()); |
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| 225 | } |
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| 226 | |
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| 227 | |
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| 228 | |
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| 229 | |
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| 230 | SIMD_FORCE_INLINE btQuaternion |
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| 231 | operator*(const btQuaternion& q1, const btQuaternion& q2) { |
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| 232 | return btQuaternion(q1.w() * q2.x() + q1.x() * q2.w() + q1.y() * q2.z() - q1.z() * q2.y(), |
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| 233 | q1.w() * q2.y() + q1.y() * q2.w() + q1.z() * q2.x() - q1.x() * q2.z(), |
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| 234 | q1.w() * q2.z() + q1.z() * q2.w() + q1.x() * q2.y() - q1.y() * q2.x(), |
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| 235 | q1.w() * q2.w() - q1.x() * q2.x() - q1.y() * q2.y() - q1.z() * q2.z()); |
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| 236 | } |
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| 237 | |
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| 238 | SIMD_FORCE_INLINE btQuaternion |
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| 239 | operator*(const btQuaternion& q, const btVector3& w) |
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| 240 | { |
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| 241 | return btQuaternion( q.w() * w.x() + q.y() * w.z() - q.z() * w.y(), |
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| 242 | q.w() * w.y() + q.z() * w.x() - q.x() * w.z(), |
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| 243 | q.w() * w.z() + q.x() * w.y() - q.y() * w.x(), |
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| 244 | -q.x() * w.x() - q.y() * w.y() - q.z() * w.z()); |
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| 245 | } |
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| 246 | |
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| 247 | SIMD_FORCE_INLINE btQuaternion |
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| 248 | operator*(const btVector3& w, const btQuaternion& q) |
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| 249 | { |
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| 250 | return btQuaternion( w.x() * q.w() + w.y() * q.z() - w.z() * q.y(), |
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| 251 | w.y() * q.w() + w.z() * q.x() - w.x() * q.z(), |
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| 252 | w.z() * q.w() + w.x() * q.y() - w.y() * q.x(), |
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| 253 | -w.x() * q.x() - w.y() * q.y() - w.z() * q.z()); |
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| 254 | } |
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| 255 | |
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| 256 | SIMD_FORCE_INLINE btScalar |
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| 257 | dot(const btQuaternion& q1, const btQuaternion& q2) |
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| 258 | { |
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| 259 | return q1.dot(q2); |
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| 260 | } |
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| 261 | |
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| 262 | |
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| 263 | SIMD_FORCE_INLINE btScalar |
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| 264 | length(const btQuaternion& q) |
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| 265 | { |
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| 266 | return q.length(); |
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| 267 | } |
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| 268 | |
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| 269 | SIMD_FORCE_INLINE btScalar |
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| 270 | angle(const btQuaternion& q1, const btQuaternion& q2) |
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| 271 | { |
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| 272 | return q1.angle(q2); |
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| 273 | } |
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| 274 | |
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| 275 | |
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| 276 | SIMD_FORCE_INLINE btQuaternion |
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| 277 | inverse(const btQuaternion& q) |
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| 278 | { |
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| 279 | return q.inverse(); |
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| 280 | } |
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| 281 | |
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| 282 | SIMD_FORCE_INLINE btQuaternion |
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| 283 | slerp(const btQuaternion& q1, const btQuaternion& q2, const btScalar& t) |
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| 284 | { |
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| 285 | return q1.slerp(q2, t); |
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| 286 | } |
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| 287 | |
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| 288 | SIMD_FORCE_INLINE btVector3 |
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| 289 | quatRotate(const btQuaternion& rotation, const btVector3& v) |
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| 290 | { |
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| 291 | btQuaternion q = rotation * v; |
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| 292 | q *= rotation.inverse(); |
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| 293 | return btVector3(q.getX(),q.getY(),q.getZ()); |
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| 294 | } |
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| 295 | |
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| 296 | SIMD_FORCE_INLINE btQuaternion |
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| 297 | shortestArcQuat(const btVector3& v0, const btVector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized |
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| 298 | { |
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| 299 | btVector3 c = v0.cross(v1); |
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| 300 | btScalar d = v0.dot(v1); |
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| 301 | |
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| 302 | if (d < -1.0 + SIMD_EPSILON) |
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| 303 | return btQuaternion(0.0f,1.0f,0.0f,0.0f); // just pick any vector |
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| 304 | |
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| 305 | btScalar s = btSqrt((1.0f + d) * 2.0f); |
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| 306 | btScalar rs = 1.0f / s; |
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| 307 | |
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| 308 | return btQuaternion(c.getX()*rs,c.getY()*rs,c.getZ()*rs,s * 0.5f); |
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| 309 | } |
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| 310 | |
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| 311 | SIMD_FORCE_INLINE btQuaternion |
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| 312 | shortestArcQuatNormalize2(btVector3& v0,btVector3& v1) |
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| 313 | { |
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| 314 | v0.normalize(); |
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| 315 | v1.normalize(); |
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| 316 | return shortestArcQuat(v0,v1); |
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| 317 | } |
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| 318 | |
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| 319 | #endif |
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| 320 | |
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| 321 | |
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| 322 | |
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| 323 | |
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