[1985] | 1 | /*************************************************************************** |
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| 2 | |
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| 3 | This source file is part of OGREBULLET |
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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| 6 | |
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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| 8 | |
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| 9 | |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | #include "OgreBulletCollisions.h" |
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| 28 | |
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| 29 | #include "OgreBulletCollisionsWorld.h" |
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| 30 | #include "OgreBulletCollisionsRay.h" |
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| 31 | #include "Utils/OgreBulletConverter.h" |
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| 32 | |
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| 33 | #include "OgreBulletCollisionsObject.h" |
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| 34 | #include "Debug/OgreBulletCollisionsDebugShape.h" |
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| 35 | |
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| 36 | using namespace Ogre; |
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| 37 | using namespace OgreBulletCollisions; |
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| 38 | |
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| 39 | namespace OgreBulletCollisions |
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| 40 | { |
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| 41 | // ------------------------------------------------------------------------- |
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| 42 | CollisionRayResultCallback::CollisionRayResultCallback(const Ogre::Ray &ray, |
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| 43 | CollisionsWorld *world, Ogre::Real max_distance, |
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| 44 | bool init): |
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| 45 | mRayResultCallback(0), |
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| 46 | mWorld(world), |
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| 47 | mRay (ray), |
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| 48 | mMaxDistance(max_distance) |
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| 49 | { |
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| 50 | if (init) |
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| 51 | { |
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| 52 | //mRay = new btCollisionWorld::RayResultCallback ( |
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| 53 | // OgreBtConverter::to(ray.getOrigin ()), |
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| 54 | // OgreBtConverter::to(ray.getDirection ())); |
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| 55 | } |
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| 56 | } |
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| 57 | // ------------------------------------------------------------------------- |
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| 58 | CollisionRayResultCallback::~CollisionRayResultCallback() |
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| 59 | { |
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| 60 | if (mRayResultCallback) |
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| 61 | { |
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| 62 | delete mRayResultCallback; |
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| 63 | mRayResultCallback = 0; |
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| 64 | } |
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| 65 | } |
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| 66 | Ogre::Vector3 CollisionRayResultCallback::getRayStartPoint() const |
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| 67 | { |
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| 68 | return mRay.getOrigin(); |
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| 69 | } |
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| 70 | // ------------------------------------------------------------------------- |
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| 71 | Ogre::Vector3 CollisionRayResultCallback::getRayEndPoint() const |
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| 72 | { |
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| 73 | return mRay.getPoint(mMaxDistance); |
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| 74 | } |
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| 75 | // ------------------------------------------------------------------------- |
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| 76 | bool CollisionRayResultCallback::doesCollide() const |
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| 77 | { |
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| 78 | return mRayResultCallback->hasHit(); |
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| 79 | } |
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| 80 | // ------------------------------------------------------------------------- |
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| 81 | Object *CollisionClosestRayResultCallback::getCollidedObject () const |
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| 82 | { |
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| 83 | return mWorld->findObject(static_cast<btCollisionWorld::ClosestRayResultCallback *> (mRayResultCallback)->m_collisionObject); |
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| 84 | } |
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| 85 | // ------------------------------------------------------------------------- |
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| 86 | CollisionClosestRayResultCallback::CollisionClosestRayResultCallback(const Ogre::Ray &ray, CollisionsWorld *world, Ogre::Real max_distance) : |
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| 87 | CollisionRayResultCallback(ray, world, max_distance, false) |
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| 88 | { |
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| 89 | mRayResultCallback = new btCollisionWorld::ClosestRayResultCallback ( |
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| 90 | OgreBtConverter::to(getRayStartPoint ()), |
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| 91 | OgreBtConverter::to(getRayEndPoint ())); |
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| 92 | } |
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| 93 | // ------------------------------------------------------------------------- |
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| 94 | Vector3 CollisionClosestRayResultCallback::getCollisionPoint() const |
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| 95 | { |
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| 96 | return BtOgreConverter::to(getBulletClosestRayResultCallback()->m_hitPointWorld); |
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| 97 | } |
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| 98 | // ------------------------------------------------------------------------- |
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| 99 | Vector3 CollisionClosestRayResultCallback::getCollisionNormal() const |
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| 100 | { |
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| 101 | return BtOgreConverter::to(getBulletClosestRayResultCallback()->m_hitNormalWorld); |
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| 102 | } |
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| 103 | } |
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| 104 | |
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