1 | #ifndef _ShipEquipment_H__ |
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2 | #define _ShipEquipment_H__ |
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3 | #include <string> |
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4 | #include <map> |
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5 | |
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6 | /* |
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7 | multimap<std::string, Item*> equipment_; |
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8 | equipment_.insert(pair<std::string, Item*>("Weapon", new Item()));*/ |
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9 | |
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10 | |
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11 | /* std::map<std::itemtype, Item*> EQClasses; |
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12 | EQClasses["jacke"] = 0; |
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13 | Item* item = itemMap_["jacke"]; |
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14 | |
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15 | if (itemMap_["jacke"]) |
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16 | if (itemMap_.find("jacke") != itemMap_.end()) */ |
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17 | namespace orxonox |
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18 | { |
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19 | class Item; |
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20 | /** |
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21 | @brief |
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22 | ShipEquipment is the inventory of a player. It's part of the Pawn class. |
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23 | |
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24 | */ |
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25 | class _OrxonoxExport ShipEquipment |
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26 | { |
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27 | public: |
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28 | inline int getSpace() |
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29 | { |
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30 | return Usable.size()+Trunk.size(); |
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31 | }; |
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32 | bool insert(Item* item); |
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33 | bool erase (Item* item); |
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34 | //void print(std::multimap<std::string, Item*> eut); |
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35 | void eraseAll(); |
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36 | //bool checkSlot(Item* item); |
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37 | Item* checkSlot(Item* item); |
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38 | // const std::multimap<std::string, Item*>& getEquipment() const { return this->Equipment; } |
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39 | inline std::multimap<std::string, Item*>& getEquipment() {return this->Equipment;} |
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40 | inline std::multimap<std::string, Item*>& getUsable() {return this->Usable;} |
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41 | inline std::multimap<std::string, Item*>& getTrunk() {return this->Trunk;} |
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42 | inline Pawn* getPlayer() {return this->player ;} |
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43 | inline void setPlayer(Pawn* setplayer) |
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44 | {this->player = setplayer;} |
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45 | private: |
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46 | Pawn* player;//!< Is a pointer to the belonging player |
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47 | std::multimap<std::string, Item*> Equipment;//!< the Equipment for permanent Items |
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48 | std::multimap<std::string, Item*> Usable;//!< Where Usables are stored |
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49 | std::multimap<std::string, Item*> Trunk;//!< Every other Item is stored here |
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50 | }; |
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51 | } |
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65 | |
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66 | #endif |
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