- Timestamp:
- Dec 10, 2008, 8:24:53 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/pickups2/src/orxonox/objects/pickup/ShipEquipment.h
r2389 r2397 18 18 { 19 19 class Item; 20 /** 21 @brief 22 ShipEquipment is the inventory of a player. It's part of the Pawn class. 20 23 24 */ 21 25 class _OrxonoxExport ShipEquipment 22 26 { … … 40 44 {this->player = setplayer;} 41 45 private: 42 Pawn* player; 43 std::multimap<std::string, Item*> Equipment; 44 std::multimap<std::string, Item*> Usable; 45 std::multimap<std::string, Item*> Trunk; 46 Pawn* player;//!< Is a pointer to the belonging player 47 std::multimap<std::string, Item*> Equipment;//!< the Equipment for permanent Items 48 std::multimap<std::string, Item*> Usable;//!< Where Usables are stored 49 std::multimap<std::string, Item*> Trunk;//!< Every other Item is stored here 46 50 }; 47 51 }
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