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source: code/branches/pickups2/src/orxonox/objects/worldentities/triggers/Trigger.cc @ 2939

Last change on this file since 2939 was 2917, checked in by landauf, 16 years ago

merged pickup into pickup2

File size: 8.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Trigger.h"
31
32#include <OgreBillboard.h>
33#include <OgreBillboardSet.h>
34#include "util/Debug.h"
35#include "core/CoreIncludes.h"
36#include "core/ConsoleCommand.h"
37#include "core/XMLPort.h"
38#include "core/GameMode.h"
39#include "objects/Scene.h"
40
41namespace orxonox
42{
43
44  SetConsoleCommand(Trigger, debugFlares, false).defaultValues(false);
45
46  CreateFactory(Trigger);
47
48  Trigger::Trigger(BaseObject* creator) : StaticEntity(creator)
49  {
50    RegisterObject(Trigger);
51
52    this->mode_ = TM_EventTriggerAND;
53
54    this->bFirstTick_ = true;
55    this->bActive_ = false;
56    this->bTriggered_ = false;
57    this->latestState_ = 0x0;
58
59    this->bInvertMode_ = false;
60    this->bSwitch_ = false;
61    this->bStayActive_ = false;
62    this->delay_ = 0.0f;
63    this->remainingTime_ = 0.0f;
64    this->timeSinceLastEvent_ = 0.0f;
65    this->remainingActivations_ = -1;
66
67//    this->bUpdating_ = false;
68
69    if (this->getScene() && GameMode::showsGraphics())
70    {
71      this->debugBillboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(1.0, 0.0, 0.0), 1);
72      this->debugBillboard_.setVisible(false);
73
74      if (this->debugBillboard_.getBillboardSet())
75          this->attachOgreObject(this->debugBillboard_.getBillboardSet());
76    }
77
78    this->setObjectMode(0x0);
79  }
80
81  Trigger::~Trigger()
82  {
83  }
84
85  void Trigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
86  {
87    SUPER(Trigger, XMLPort, xmlelement, mode);
88
89    XMLPortParam(Trigger, "delay",       setDelay,       getDelay,       xmlelement, mode).defaultValues(0.0f);
90    XMLPortParam(Trigger, "switch",      setSwitch,      getSwitch,      xmlelement, mode).defaultValues(false);
91    XMLPortParam(Trigger, "stayactive",  setStayActive,  getStayActive,  xmlelement, mode).defaultValues(false);
92    XMLPortParam(Trigger, "activations", setActivations, getActivations, xmlelement, mode).defaultValues(-1);
93    XMLPortParam(Trigger, "invert",      setInvert,      getInvert,      xmlelement, mode).defaultValues(false);
94    XMLPortParamTemplate(Trigger, "mode", setMode, getModeString, xmlelement, mode, const std::string&).defaultValues("or");
95
96    XMLPortObject(Trigger, Trigger, "", addTrigger, getTrigger, xmlelement, mode);
97  }
98
99  void Trigger::tick(float dt)
100  {
101    if (this->bFirstTick_)
102    {
103      this->bFirstTick_ = false;
104      this->fireEvent(false);
105    }
106
107    // Check if the object is active (this is NOT Trigger::isActive()!)
108    if (!this->BaseObject::isActive())
109        return;
110
111    SUPER(Trigger, tick, dt);
112
113    bool newTriggered = this->isTriggered() ^ this->bInvertMode_;
114
115    // check if new triggering event is really new
116    if ((this->latestState_ & 0x1) != newTriggered)
117    {
118      // create new state
119      if (newTriggered)
120      {
121        this->latestState_ |= 1; // set trigger bit to 1
122        this->switchState();
123      }
124      else
125      {
126        this->latestState_ &= 0xFE; // set trigger bit to 0
127        if (!this->bSwitch_)
128          this->switchState();
129      }
130    }
131
132    if (this->remainingTime_ > 0.0)
133    {
134      this->remainingTime_ -= dt;
135      // only increase when acctually waiting for a state in the queue
136      if (this->timeSinceLastEvent_ >= 0.0)
137        this->timeSinceLastEvent_ += dt;
138    }
139
140    while (this->remainingTime_ <= 0.0 && this->stateChanges_.size() > 0)
141    {
142      // time ran out, change state to new one
143      char newState = this->stateChanges_.front().second;
144      this->bTriggered_ = (newState & 0x1);
145      this->bActive_ = newState & 2;
146      this->fireEvent(this->bActive_);
147      this->stateChanges_.pop();
148      if (this->stateChanges_.size() != 0)
149        this->remainingTime_ = this->stateChanges_.front().first;
150      else
151        this->timeSinceLastEvent_ = this->delay_;
152    }
153
154    if (this->bTriggered_ && this->bActive_)
155      this->setBillboardColour(ColourValue(0.5, 1.0, 0.0));
156    else if (!this->bTriggered_ && this->bActive_)
157      this->setBillboardColour(ColourValue(0.0, 1.0, 0.0));
158    else if (this->bTriggered_ && !this->bActive_)
159      this->setBillboardColour(ColourValue(1.0, 0.5, 0.0));
160    else
161      this->setBillboardColour(ColourValue(1.0, 0.0, 0.0));
162  }
163
164  bool Trigger::isTriggered(TriggerMode mode)
165  {
166//    if (this->bUpdating_)
167//      return this->bTriggered_;
168
169//    this->bUpdating_ = true;
170    if (this->children_.size() != 0)
171    {
172      bool returnval = false;
173
174      switch (mode)
175      {
176        case TM_EventTriggerAND:
177          returnval = checkAnd();
178          break;
179        case TM_EventTriggerOR:
180          returnval = checkOr();
181          break;
182        case TM_EventTriggerXOR:
183          returnval = checkXor();
184          break;
185        default:
186          returnval = false;
187          break;
188      }
189//      this->bUpdating_ = false;
190
191      return returnval;
192    }
193    return true;
194  }
195
196  bool Trigger::checkAnd()
197  {
198    std::set<Trigger*>::iterator it;
199    for(it = this->children_.begin(); it != this->children_.end(); ++it)
200    {
201      if (!(*it)->isActive())
202        return false;
203    }
204    return true;
205  }
206
207  bool Trigger::checkOr()
208  {
209    std::set<Trigger*>::iterator it;
210    for(it = this->children_.begin(); it != this->children_.end(); ++it)
211    {
212      if ((*it)->isActive())
213        return true;
214    }
215    return false;
216  }
217
218  bool Trigger::checkXor()
219  {
220    std::set<Trigger*>::iterator it;
221    bool test = false;
222    for(it = this->children_.begin(); it != this->children_.end(); ++it)
223    {
224      if (test && (*it)->isActive())
225        return false;
226      if ((*it)->isActive())
227        test = true;
228    }
229    return test;
230  }
231
232  bool Trigger::switchState()
233  {
234    if (( (this->latestState_ & 2) && this->bStayActive_ && (this->remainingActivations_ <= 0))
235     || (!(this->latestState_ & 2))                      && (this->remainingActivations_ == 0))
236      return false;
237    else
238    {
239      this->latestState_ ^= 2; // toggle state bit
240
241      // increase activation count
242      if (this->latestState_ & 2 && this->remainingActivations_ > 0)
243        this->remainingActivations_--;
244
245      this->storeState();
246
247      return true;
248    }
249  }
250
251  void Trigger::storeState()
252  {
253    // put state change into queue
254    this->stateChanges_.push(std::pair<float, char>(this->timeSinceLastEvent_, this->latestState_));
255    // reset time since last event
256    this->timeSinceLastEvent_ = 0.0;
257
258    if (this->stateChanges_.size() == 1)
259      this->remainingTime_ = this->stateChanges_.front().first;
260  }
261
262  void Trigger::setDelay(float delay)
263  {
264    this->delay_ = delay;
265    this->timeSinceLastEvent_ = delay;
266  }
267
268  void Trigger::setMode(const std::string& modeName)
269  {
270    if (modeName == "and")
271      this->setMode(TM_EventTriggerAND);
272    else if (modeName == "or")
273      this->setMode(TM_EventTriggerOR);
274    else if (modeName == "xor")
275      this->setMode(TM_EventTriggerXOR);
276  }
277
278  std::string Trigger::getModeString() const
279  {
280    if (this->mode_ == TM_EventTriggerAND)
281      return std::string("and");
282    else if (this->mode_ == TM_EventTriggerOR)
283      return std::string("or");
284    else if (this->mode_ == TM_EventTriggerXOR)
285      return std::string("xor");
286    else
287      return std::string("and");
288  }
289
290  void Trigger::addTrigger(Trigger* trigger)
291  {
292    if (this != trigger)
293      this->children_.insert(trigger);
294  }
295
296  const Trigger* Trigger::getTrigger(unsigned int index) const
297  {
298    if (this->children_.size() <= index)
299      return NULL;
300
301    std::set<Trigger*>::const_iterator it;
302    it = this->children_.begin();
303
304    for (unsigned int i = 0; i != index; ++i)
305      ++it;
306
307    return (*it);
308  }
309
310  void Trigger::debugFlares(bool bVisible)
311  {
312    for (ObjectList<Trigger>::iterator it = ObjectList<Trigger>::begin(); it != ObjectList<Trigger>::end(); ++it)
313      it->setVisible(bVisible);
314  }
315
316  void Trigger::setBillboardColour(const ColourValue& colour)
317  {
318    this->debugBillboard_.setColour(colour);
319  }
320
321  void Trigger::changedVisibility()
322  {
323    SUPER(Trigger, changedVisibility);
324
325    this->debugBillboard_.setVisible(this->isVisible());
326  }
327}
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