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source: code/branches/presentation/TODO @ 2721

Last change on this file since 2721 was 2485, checked in by landauf, 16 years ago

Merged objecthierarchy2 into presentation branch

Couln't merge 2 lines in Gamestate.cc and a whole block of code in GSDedicated.cc (it seems like oli implemented in both branches something like a network-tick-limiter but with different approaches)

Not yet tested in network mode and with bots
The SpaceShips movement is also not yet fully adopted to the new physics (see Engine class)

  • Property svn:eol-style set to native
File size: 481 bytes
RevLine 
[1907]1todo:
[2087]2
[2171]3        test network functionality with paketloss/delay: http://www.linuxfoundation.org/en/Net:Netem#Packet_loss
4
[2087]5        minimize synchronisableHeader
6
7
[1907]8        !!! ensure that objects get synched, when newly created, even if not their tick
9
10        setvariable mode
11        objectmode
12        priorities (put into gamestatehandler)
13                manage delete object handling (only send deletes of acked objects)
14        static (sync once) & triggerSync
15
16REMARKS:
[2087]17        try to sort the bytestream before copy (putt all 0's in one place)
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