| [1502] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3084] | 23 | *      Oliver Scheuss | 
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| [1502] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | // | 
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|  | 30 | // C++ Implementation: Server | 
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|  | 31 | // | 
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|  | 32 | // Description: | 
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|  | 33 | // | 
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|  | 34 | // | 
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|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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|  | 36 | // | 
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|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
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|  | 38 | // | 
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|  | 39 | // | 
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|  | 40 |  | 
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|  | 41 | #include "Server.h" | 
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|  | 42 |  | 
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| [5749] | 43 | #define WIN32_LEAN_AND_MEAN | 
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| [2773] | 44 | #include <enet/enet.h> | 
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| [1755] | 45 | #include <cassert> | 
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| [3214] | 46 | #include <string> | 
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| [1502] | 47 |  | 
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| [5929] | 48 | #include "util/Clock.h" | 
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| [3214] | 49 | #include "util/Debug.h" | 
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|  | 50 | #include "core/ObjectList.h" | 
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| [7284] | 51 | #include "core/command/Executor.h" | 
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| [1735] | 52 | #include "packet/Chat.h" | 
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| [3214] | 53 | #include "packet/ClassID.h" | 
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|  | 54 | #include "packet/DeleteObjects.h" | 
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|  | 55 | #include "packet/FunctionIDs.h" | 
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|  | 56 | #include "packet/Gamestate.h" | 
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| [1735] | 57 | #include "packet/Welcome.h" | 
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| [2087] | 58 | #include "ChatListener.h" | 
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| [3214] | 59 | #include "ClientInformation.h" | 
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| [3084] | 60 | #include "FunctionCallManager.h" | 
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| [3214] | 61 | #include "GamestateManager.h" | 
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| [7745] | 62 | #include "WANDiscovery.h" | 
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| [1502] | 63 |  | 
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| [2171] | 64 | namespace orxonox | 
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| [1502] | 65 | { | 
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| [2087] | 66 | const unsigned int MAX_FAILURES = 20; | 
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| [1747] | 67 |  | 
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| [1502] | 68 | /** | 
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|  | 69 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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|  | 70 | * | 
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|  | 71 | */ | 
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| [7163] | 72 | Server::Server() | 
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|  | 73 | { | 
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| [3304] | 74 | this->timeSinceLastUpdate_=0; | 
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| [1502] | 75 | } | 
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| [1747] | 76 |  | 
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| [7163] | 77 | Server::Server(int port) | 
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|  | 78 | { | 
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| [3214] | 79 | this->setPort( port ); | 
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| [3304] | 80 | this->timeSinceLastUpdate_=0; | 
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| [1502] | 81 | } | 
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|  | 82 |  | 
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|  | 83 | /** | 
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|  | 84 | * Constructor | 
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|  | 85 | * @param port Port to listen on | 
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|  | 86 | * @param bindAddress Address to listen on | 
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|  | 87 | */ | 
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| [7163] | 88 | Server::Server(int port, const std::string& bindAddress) | 
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|  | 89 | { | 
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| [3214] | 90 | this->setPort( port ); | 
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|  | 91 | this->setBindAddress( bindAddress ); | 
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| [3304] | 92 | this->timeSinceLastUpdate_=0; | 
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| [1502] | 93 | } | 
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|  | 94 |  | 
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|  | 95 | /** | 
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| [1907] | 96 | * @brief Destructor | 
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|  | 97 | */ | 
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| [7163] | 98 | Server::~Server() | 
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|  | 99 | { | 
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| [1907] | 100 | } | 
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| [1502] | 101 |  | 
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| [7739] | 102 |  | 
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| [7750] | 103 | /** helper that connects to the master server */ | 
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| [7739] | 104 | void Server::helper_ConnectToMasterserver() | 
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|  | 105 | { | 
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| [7763] | 106 | WANDiscovery::getInstance().msc.sendRequest( MSPROTO_GAME_SERVER " " | 
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|  | 107 | MSPROTO_REGISTER_SERVER ); | 
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| [7739] | 108 | } | 
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|  | 109 |  | 
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| [1502] | 110 | /** | 
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|  | 111 | * This function opens the server by creating the listener thread | 
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|  | 112 | */ | 
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| [7163] | 113 | void Server::open() | 
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|  | 114 | { | 
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|  | 115 | Host::setActive(true); | 
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| [3214] | 116 | COUT(4) << "opening server" << endl; | 
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|  | 117 | this->openListener(); | 
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| [7739] | 118 |  | 
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|  | 119 | /* make discoverable on LAN */ | 
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| [7163] | 120 | LANDiscoverable::setActivity(true); | 
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| [7739] | 121 |  | 
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|  | 122 | /* make discoverable on WAN */ | 
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| [7756] | 123 | /* TODO this needs to be optional, we need a switch from the UI to | 
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|  | 124 | * enable/disable this | 
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|  | 125 | */ | 
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| [7739] | 126 | helper_ConnectToMasterserver(); | 
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|  | 127 |  | 
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|  | 128 | /* done */ | 
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| [1502] | 129 | return; | 
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|  | 130 | } | 
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|  | 131 |  | 
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|  | 132 | /** | 
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|  | 133 | * This function closes the server | 
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|  | 134 | */ | 
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| [7163] | 135 | void Server::close() | 
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|  | 136 | { | 
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|  | 137 | Host::setActive(false); | 
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| [3214] | 138 | COUT(4) << "closing server" << endl; | 
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|  | 139 | this->disconnectClients(); | 
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|  | 140 | this->closeListener(); | 
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| [7763] | 141 |  | 
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|  | 142 | /* tell master server we're closing */ | 
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| [7762] | 143 | COUT(2) << "disconnecting." << endl; | 
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| [7763] | 144 | WANDiscovery::getInstance().msc.sendRequest( MSPROTO_GAME_SERVER " " | 
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|  | 145 | MSPROTO_SERVERDC ); | 
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| [7762] | 146 | COUT(2) << "disconnecting done" << endl; | 
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| [7763] | 147 |  | 
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| [7163] | 148 | LANDiscoverable::setActivity(false); | 
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| [1502] | 149 | return; | 
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|  | 150 | } | 
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|  | 151 |  | 
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| [7163] | 152 | bool Server::processChat(const std::string& message, unsigned int playerID) | 
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|  | 153 | { | 
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| [1735] | 154 | ClientInformation *temp = ClientInformation::getBegin(); | 
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| [1907] | 155 | packet::Chat *chat; | 
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| [1735] | 156 | while(temp){ | 
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| [1907] | 157 | chat = new packet::Chat(message, playerID); | 
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| [1735] | 158 | chat->setClientID(temp->getID()); | 
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|  | 159 | if(!chat->send()) | 
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|  | 160 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| [1907] | 161 | temp = temp->next(); | 
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| [1735] | 162 | } | 
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| [2087] | 163 | //    COUT(1) << "Player " << playerID << ": " << message << std::endl; | 
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| [1907] | 164 | return true; | 
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| [1502] | 165 | } | 
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|  | 166 |  | 
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|  | 167 |  | 
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| [7756] | 168 | /* handle incoming data */ | 
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| [7739] | 169 | int rephandler( char *addr, ENetEvent *ev ) | 
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|  | 170 | { | 
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| [7756] | 171 | /* reply to pings */ | 
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|  | 172 | if( !strncmp( (char *)ev->packet->data, MSPROTO_PING_GAMESERVER, | 
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|  | 173 | MSPROTO_PING_GAMESERVER_LEN ) ) | 
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|  | 174 | //this->msc.sendRequest( MSPROTO_ACK ); | 
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|  | 175 | /* NOTE implement this after pollForReply | 
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|  | 176 | * reimplementation | 
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|  | 177 | */ | 
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|  | 178 | return 0; | 
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| [7739] | 179 |  | 
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|  | 180 | /* done handling, return all ok code 0 */ | 
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|  | 181 | return 0; | 
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|  | 182 | } | 
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|  | 183 |  | 
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|  | 184 | void Server::helper_HandleMasterServerRequests() | 
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|  | 185 | { | 
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| [7750] | 186 | /* poll the master server for replies and see whether something | 
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|  | 187 | * has to be done or changed. | 
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|  | 188 | */ | 
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| [7763] | 189 | //WANDiscovery::getInstance().msc.pollForReply( rhandler, 10 ); | 
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| [7739] | 190 | } | 
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|  | 191 |  | 
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| [1502] | 192 | /** | 
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|  | 193 | * Run this function once every tick | 
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|  | 194 | * calls processQueue and updateGamestate | 
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|  | 195 | * @param time time since last tick | 
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|  | 196 | */ | 
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| [7163] | 197 | void Server::update(const Clock& time) | 
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|  | 198 | { | 
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| [3304] | 199 | // receive incoming packets | 
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| [3214] | 200 | Connection::processQueue(); | 
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| [7739] | 201 |  | 
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| [7163] | 202 | // receive and process incoming discovery packets | 
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|  | 203 | LANDiscoverable::update(); | 
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| [6417] | 204 |  | 
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| [7739] | 205 | // receive and process requests from master server | 
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| [7740] | 206 | /* todo */ | 
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|  | 207 | //helper_HandleMasterServerRequests(); | 
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| [7739] | 208 |  | 
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| [3304] | 209 | if ( ClientInformation::hasClients() ) | 
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| [3214] | 210 | { | 
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| [3304] | 211 | // process incoming gamestates | 
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|  | 212 | GamestateManager::processGamestates(); | 
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| [6417] | 213 |  | 
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| [3304] | 214 | // send function calls to clients | 
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| [3084] | 215 | FunctionCallManager::sendCalls(); | 
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| [6417] | 216 |  | 
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| [3304] | 217 | //this steers our network frequency | 
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|  | 218 | timeSinceLastUpdate_+=time.getDeltaTime(); | 
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|  | 219 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) | 
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|  | 220 | { | 
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|  | 221 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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|  | 222 | updateGamestate(); | 
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|  | 223 | } | 
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|  | 224 | sendPackets(); // flush the enet queue | 
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| [1502] | 225 | } | 
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|  | 226 | } | 
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| [1747] | 227 |  | 
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| [7163] | 228 | bool Server::queuePacket(ENetPacket *packet, int clientID) | 
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|  | 229 | { | 
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| [3214] | 230 | return ServerConnection::addPacket(packet, clientID); | 
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| [1735] | 231 | } | 
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| [6417] | 232 |  | 
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| [2087] | 233 | /** | 
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| [6417] | 234 | * @brief: returns ping time to client in milliseconds | 
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| [2087] | 235 | */ | 
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| [7163] | 236 | unsigned int Server::getRTT(unsigned int clientID) | 
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|  | 237 | { | 
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| [2087] | 238 | assert(ClientInformation::findClient(clientID)); | 
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|  | 239 | return ClientInformation::findClient(clientID)->getRTT(); | 
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|  | 240 | } | 
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| [6417] | 241 |  | 
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| [5961] | 242 | void Server::printRTT() | 
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|  | 243 | { | 
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|  | 244 | for( ClientInformation* temp=ClientInformation::getBegin(); temp!=0; temp=temp->next() ) | 
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|  | 245 | COUT(0) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; | 
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|  | 246 | } | 
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| [1502] | 247 |  | 
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|  | 248 | /** | 
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| [2087] | 249 | * @brief: return packet loss ratio to client (scales from 0 to 1) | 
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|  | 250 | */ | 
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| [7163] | 251 | double Server::getPacketLoss(unsigned int clientID) | 
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|  | 252 | { | 
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| [2087] | 253 | assert(ClientInformation::findClient(clientID)); | 
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|  | 254 | return ClientInformation::findClient(clientID)->getPacketLoss(); | 
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|  | 255 | } | 
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| [1502] | 256 |  | 
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|  | 257 | /** | 
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|  | 258 | * takes a new snapshot of the gamestate and sends it to the clients | 
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|  | 259 | */ | 
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| [7163] | 260 | void Server::updateGamestate() | 
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|  | 261 | { | 
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| [3304] | 262 | if( ClientInformation::getBegin()==NULL ) | 
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| [2662] | 263 | //no client connected | 
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| [3304] | 264 | return; | 
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|  | 265 | GamestateManager::update(); | 
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| [1534] | 266 | COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; | 
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| [1502] | 267 | //std::cout << "updated gamestate, sending it" << std::endl; | 
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|  | 268 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
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|  | 269 | sendGameState(); | 
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| [1907] | 270 | sendObjectDeletes(); | 
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| [1534] | 271 | COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; | 
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| [1502] | 272 | //std::cout << "sent gamestate" << std::endl; | 
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|  | 273 | } | 
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|  | 274 |  | 
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| [1735] | 275 | bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ | 
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|  | 276 | packet::Packet *p = packet::Packet::createPacket(packet, peer); | 
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|  | 277 | return p->process(); | 
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|  | 278 | } | 
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| [1747] | 279 |  | 
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| [1502] | 280 | /** | 
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|  | 281 | * sends the gamestate | 
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|  | 282 | */ | 
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| [7163] | 283 | bool Server::sendGameState() | 
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|  | 284 | { | 
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| [3304] | 285 | //     COUT(5) << "Server: starting function sendGameState" << std::endl; | 
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|  | 286 | //     ClientInformation *temp = ClientInformation::getBegin(); | 
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|  | 287 | //     bool added=false; | 
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|  | 288 | //     while(temp != NULL){ | 
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|  | 289 | //       if( !(temp->getSynched()) ){ | 
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|  | 290 | //         COUT(5) << "Server: not sending gamestate" << std::endl; | 
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|  | 291 | //         temp=temp->next(); | 
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|  | 292 | //         if(!temp) | 
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|  | 293 | //           break; | 
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|  | 294 | //         continue; | 
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|  | 295 | //       } | 
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|  | 296 | //       COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; | 
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|  | 297 | //       COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
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|  | 298 | //       int cid = temp->getID(); //get client id | 
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|  | 299 | //       packet::Gamestate *gs = GamestateManager::popGameState(cid); | 
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|  | 300 | //       if(gs==NULL){ | 
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|  | 301 | //         COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; | 
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|  | 302 | //         temp = temp->next(); | 
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|  | 303 | //         continue; | 
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|  | 304 | //       } | 
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|  | 305 | //       //std::cout << "adding gamestate" << std::endl; | 
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|  | 306 | //       gs->setClientID(cid); | 
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|  | 307 | //       if ( !gs->send() ){ | 
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|  | 308 | //         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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|  | 309 | //         temp->addFailure(); | 
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|  | 310 | //       }else | 
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|  | 311 | //         temp->resetFailures(); | 
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|  | 312 | //       added=true; | 
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|  | 313 | //       temp=temp->next(); | 
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|  | 314 | //       // gs gets automatically deleted by enet callback | 
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|  | 315 | //     } | 
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|  | 316 | GamestateManager::sendGamestates(); | 
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| [1502] | 317 | return true; | 
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|  | 318 | } | 
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| [1747] | 319 |  | 
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| [7163] | 320 | bool Server::sendObjectDeletes() | 
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|  | 321 | { | 
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| [1907] | 322 | ClientInformation *temp = ClientInformation::getBegin(); | 
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| [2662] | 323 | if( temp == NULL ) | 
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|  | 324 | //no client connected | 
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|  | 325 | return true; | 
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| [1907] | 326 | packet::DeleteObjects *del = new packet::DeleteObjects(); | 
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|  | 327 | if(!del->fetchIDs()) | 
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| [5929] | 328 | { | 
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|  | 329 | delete del; | 
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| [1907] | 330 | return true;  //everything ok (no deletes this tick) | 
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| [5929] | 331 | } | 
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| [1907] | 332 | //     COUT(3) << "sending DeleteObjects" << std::endl; | 
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|  | 333 | while(temp != NULL){ | 
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| [7163] | 334 | if( !(temp->getSynched()) ) | 
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|  | 335 | { | 
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| [1907] | 336 | COUT(5) << "Server: not sending gamestate" << std::endl; | 
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|  | 337 | temp=temp->next(); | 
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|  | 338 | continue; | 
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|  | 339 | } | 
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|  | 340 | int cid = temp->getID(); //get client id | 
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|  | 341 | packet::DeleteObjects *cd = new packet::DeleteObjects(*del); | 
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|  | 342 | assert(cd); | 
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|  | 343 | cd->setClientID(cid); | 
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|  | 344 | if ( !cd->send() ) | 
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|  | 345 | COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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|  | 346 | temp=temp->next(); | 
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|  | 347 | // gs gets automatically deleted by enet callback | 
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|  | 348 | } | 
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| [3198] | 349 | delete del; | 
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| [1907] | 350 | return true; | 
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|  | 351 | } | 
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| [1747] | 352 |  | 
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| [1907] | 353 |  | 
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| [7163] | 354 | void Server::addPeer(ENetEvent *event) | 
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|  | 355 | { | 
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| [2087] | 356 | static unsigned int newid=1; | 
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|  | 357 |  | 
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|  | 358 | COUT(2) << "Server: adding client" << std::endl; | 
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| [1735] | 359 | ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); | 
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| [7163] | 360 | if(!temp) | 
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|  | 361 | { | 
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| [1502] | 362 | COUT(2) << "Server: could not add client" << std::endl; | 
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|  | 363 | } | 
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| [2087] | 364 | temp->setID(newid); | 
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| [1502] | 365 | temp->setPeer(event->peer); | 
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| [2087] | 366 |  | 
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|  | 367 | // inform all the listeners | 
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| [5929] | 368 | ClientConnectionListener::broadcastClientConnected(newid); | 
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| [2087] | 369 |  | 
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| [3214] | 370 | ++newid; | 
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| [2087] | 371 |  | 
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| [1502] | 372 | COUT(3) << "Server: added client id: " << temp->getID() << std::endl; | 
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| [3214] | 373 | createClient(temp->getID()); | 
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| [2087] | 374 | } | 
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| [1747] | 375 |  | 
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| [5929] | 376 | void Server::removePeer(ENetEvent *event) | 
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|  | 377 | { | 
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|  | 378 | COUT(4) << "removing client from list" << std::endl; | 
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|  | 379 | ClientInformation *client = ClientInformation::findClient(&event->peer->address); | 
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|  | 380 | if(!client) | 
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|  | 381 | return; | 
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|  | 382 | else | 
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|  | 383 | { | 
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|  | 384 | //ServerConnection::disconnectClient( client ); | 
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| [5961] | 385 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now | 
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| [5929] | 386 | delete client; | 
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|  | 387 | } | 
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|  | 388 | } | 
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|  | 389 |  | 
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| [7163] | 390 | bool Server::createClient(int clientID) | 
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|  | 391 | { | 
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| [1735] | 392 | ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| [7163] | 393 | if(!temp) | 
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|  | 394 | { | 
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| [1502] | 395 | COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; | 
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|  | 396 | return false; | 
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|  | 397 | } | 
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| [3084] | 398 | COUT(5) << "Con.Man: creating client id: " << temp->getID() << std::endl; | 
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| [6417] | 399 |  | 
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| [3084] | 400 | // synchronise class ids | 
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| [3214] | 401 | syncClassid(temp->getID()); | 
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| [6417] | 402 |  | 
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| [3084] | 403 | // now synchronise functionIDs | 
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|  | 404 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); | 
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|  | 405 | fIDs->setClientID(clientID); | 
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|  | 406 | bool b = fIDs->send(); | 
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|  | 407 | assert(b); | 
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| [6417] | 408 |  | 
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| [1502] | 409 | temp->setSynched(true); | 
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| [3084] | 410 | COUT(4) << "sending welcome" << std::endl; | 
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| [1735] | 411 | packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); | 
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|  | 412 | w->setClientID(temp->getID()); | 
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| [3084] | 413 | b = w->send(); | 
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| [1907] | 414 | assert(b); | 
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| [1751] | 415 | packet::Gamestate *g = new packet::Gamestate(); | 
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|  | 416 | g->setClientID(temp->getID()); | 
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| [3102] | 417 | b = g->collectData(0,0x1); | 
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| [2087] | 418 | if(!b) | 
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|  | 419 | return false; //no data for the client | 
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| [1907] | 420 | b = g->compressData(); | 
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|  | 421 | assert(b); | 
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|  | 422 | b = g->send(); | 
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|  | 423 | assert(b); | 
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| [1502] | 424 | return true; | 
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|  | 425 | } | 
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| [6417] | 426 |  | 
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| [7163] | 427 | void Server::disconnectClient( ClientInformation *client ) | 
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|  | 428 | { | 
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| [3214] | 429 | ServerConnection::disconnectClient( client ); | 
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| [3304] | 430 | GamestateManager::removeClient(client); | 
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| [5929] | 431 | // inform all the listeners | 
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| [5961] | 432 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now | 
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| [1502] | 433 | } | 
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| [2087] | 434 |  | 
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| [7163] | 435 | bool Server::chat(const std::string& message) | 
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|  | 436 | { | 
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| [2087] | 437 | return this->sendChat(message, Host::getPlayerID()); | 
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|  | 438 | } | 
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|  | 439 |  | 
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| [7163] | 440 | bool Server::broadcast(const std::string& message) | 
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|  | 441 | { | 
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| [2087] | 442 | return this->sendChat(message, CLIENTID_UNKNOWN); | 
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|  | 443 | } | 
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|  | 444 |  | 
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| [7163] | 445 | bool Server::sendChat(const std::string& message, unsigned int clientID) | 
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|  | 446 | { | 
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| [1907] | 447 | ClientInformation *temp = ClientInformation::getBegin(); | 
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|  | 448 | packet::Chat *chat; | 
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| [7163] | 449 | while(temp) | 
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|  | 450 | { | 
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| [2087] | 451 | chat = new packet::Chat(message, clientID); | 
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| [1907] | 452 | chat->setClientID(temp->getID()); | 
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|  | 453 | if(!chat->send()) | 
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|  | 454 | COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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|  | 455 | temp = temp->next(); | 
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|  | 456 | } | 
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| [2087] | 457 | //    COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; | 
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| [2171] | 458 | for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) | 
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| [2087] | 459 | it->incomingChat(message, clientID); | 
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|  | 460 |  | 
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| [1907] | 461 | return true; | 
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|  | 462 | } | 
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| [1747] | 463 |  | 
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| [7163] | 464 | void Server::syncClassid(unsigned int clientID) | 
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|  | 465 | { | 
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| [3214] | 466 | int failures=0; | 
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|  | 467 | packet::ClassID *classid = new packet::ClassID(); | 
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|  | 468 | classid->setClientID(clientID); | 
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|  | 469 | while(!classid->send() && failures < 10){ | 
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|  | 470 | failures++; | 
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|  | 471 | } | 
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|  | 472 | assert(failures<10); | 
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|  | 473 | COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl; | 
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|  | 474 | } | 
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|  | 475 |  | 
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| [1502] | 476 | } | 
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