[8492] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * simonmie |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _BasicProjectile_H__ |
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| 30 | #define _BasicProjectile_H__ |
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| 31 | |
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| 32 | #include "weapons/WeaponsPrereqs.h" |
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| 33 | |
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| 34 | #include "tools/Timer.h" |
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| 35 | #include "core/OrxonoxClass.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | class _WeaponsExport BasicProjectile : public virtual OrxonoxClass |
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| 40 | { |
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| 41 | public: |
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| 42 | BasicProjectile(); |
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| 43 | |
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| 44 | virtual ~BasicProjectile(); |
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| 45 | |
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| 46 | static bool basicCollidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint, Pawn* owner, BasicProjectile* this_); |
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| 47 | |
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| 48 | void basicDestroyObject(); |
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| 49 | |
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| 50 | inline void setDamage(float damage) |
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| 51 | { this->damage_ = damage; } |
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| 52 | inline float getDamage() const |
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| 53 | { return this->damage_; } |
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| 54 | |
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| 55 | inline void setHealthDamage(float healthdamage) |
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| 56 | { this->healthdamage_ = healthdamage; } |
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| 57 | inline float getHealthDamage() const |
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| 58 | { return this->healthdamage_; } |
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| 59 | |
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| 60 | inline void setShieldDamage(float shielddamage) |
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| 61 | { this->shielddamage_ = shielddamage; } //ShieldDamage wird korrekt gesettet vom XML-File |
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| 62 | inline float getShieldDamage() const |
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| 63 | { return this->shielddamage_; } |
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| 64 | |
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| 65 | |
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| 66 | inline void setBDestroy(bool bDestroy) |
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| 67 | { this->bDestroy_ = bDestroy; } |
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| 68 | inline float getBDestroy() const |
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| 69 | { return this->bDestroy_; } |
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| 70 | |
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| 71 | |
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| 72 | private: |
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[8538] | 73 | // WeakPtr<Pawn> owner_; //owner cannot be set in BasicProjectile, because it's already defined in MobileEntity and Movable Entity |
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[8492] | 74 | |
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| 75 | float damage_; |
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| 76 | float healthdamage_; |
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| 77 | float shielddamage_; |
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| 78 | |
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| 79 | bool bDestroy_; |
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| 80 | }; |
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| 81 | } |
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| 82 | |
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| 83 | #endif /* _BasicProjectile_H__ */ |
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