[1707] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * Dumeni Manatschal |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "GamestateClient.h" |
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| 30 | |
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[3214] | 31 | #include "util/Debug.h" |
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| 32 | #include "core/ObjectList.h" |
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[2662] | 33 | #include "synchronisable/Synchronisable.h" |
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| 34 | #include "synchronisable/NetworkCallbackManager.h" |
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[1769] | 35 | #include "packet/Acknowledgement.h" |
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[3214] | 36 | #include "packet/Gamestate.h" |
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[1707] | 37 | |
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| 38 | |
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[2171] | 39 | namespace orxonox |
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[1707] | 40 | { |
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[2087] | 41 | struct _NetworkExport GameStateItem{ |
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[1707] | 42 | packet::Gamestate *state; |
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[2087] | 43 | unsigned int id; |
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[1707] | 44 | }; |
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| 45 | |
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| 46 | GamestateClient::GamestateClient() { |
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| 47 | COUT(5) << "this: " << this << std::endl; |
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| 48 | last_diff_=0; |
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| 49 | last_gamestate_=GAMESTATEID_INITIAL-1; |
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| 50 | tempGamestate_=NULL; |
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| 51 | } |
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| 52 | |
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| 53 | GamestateClient::~GamestateClient() { |
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[3304] | 54 | std::map<unsigned int, packet::Gamestate *>::iterator it; |
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| 55 | for ( it = this->gamestateMap_.begin(); it != this->gamestateMap_.end(); ++it ) |
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[6400] | 56 | delete it->second; |
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[3304] | 57 | if( this->tempGamestate_ ) |
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| 58 | delete this->tempGamestate_; |
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[1707] | 59 | } |
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| 60 | |
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[2087] | 61 | bool GamestateClient::ack(unsigned int gamestateID, unsigned int clientID){ |
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[1707] | 62 | return true; |
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| 63 | } |
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| 64 | |
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[2087] | 65 | bool GamestateClient::add(packet::Gamestate *gs, unsigned int clientID){ |
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[1707] | 66 | if(tempGamestate_!=NULL){ |
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| 67 | //delete the obsolete gamestate |
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| 68 | if(tempGamestate_->getID()>gs->getID()) |
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| 69 | return false; |
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| 70 | delete tempGamestate_; |
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| 71 | } |
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| 72 | tempGamestate_=gs; |
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| 73 | return true; |
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| 74 | } |
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[1747] | 75 | |
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[1769] | 76 | bool GamestateClient::processGamestates(){ |
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[1707] | 77 | if(tempGamestate_==NULL) |
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[1769] | 78 | return false; |
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[2662] | 79 | bool isDiffed = tempGamestate_->isDiffed(); |
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[1707] | 80 | int id = GAMESTATEID_INITIAL; |
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[1751] | 81 | packet::Gamestate *processed = processGamestate(tempGamestate_); |
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[2662] | 82 | assert(processed); |
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[6387] | 83 | |
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[2662] | 84 | //now call the queued callbacks |
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| 85 | NetworkCallbackManager::callCallbacks(); |
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[6387] | 86 | |
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[2662] | 87 | if (!processed){ |
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| 88 | sendAck(0); |
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| 89 | return false; |
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| 90 | } |
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[1751] | 91 | //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs |
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[1769] | 92 | tempGamestate_=NULL; |
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[1751] | 93 | gamestateMap_[processed->getID()]=processed; |
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[2662] | 94 | if(isDiffed) |
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| 95 | last_diff_ = processed->getBaseID(); |
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[1751] | 96 | id = processed->getID(); |
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[1769] | 97 | sendAck(id); |
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| 98 | return true; |
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[1707] | 99 | } |
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| 100 | |
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| 101 | |
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| 102 | /** |
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| 103 | * This function removes a Synchronisable out of the universe |
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| 104 | * @param it iterator of the list pointing to the object |
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| 105 | * @return iterator pointing to the next object in the list |
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| 106 | */ |
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[2171] | 107 | void GamestateClient::removeObject(ObjectList<Synchronisable>::iterator &it) { |
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| 108 | ObjectList<Synchronisable>::iterator temp=it; |
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[1707] | 109 | ++it; |
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[5929] | 110 | temp->destroy(); // or delete? |
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[1707] | 111 | } |
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| 112 | |
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| 113 | packet::Gamestate *GamestateClient::getGamestate(){ |
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| 114 | packet::Gamestate *gs = new packet::Gamestate(); |
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[3102] | 115 | if(!gs->collectData(0,0x2)){ |
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[2087] | 116 | delete gs; |
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| 117 | return 0; |
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| 118 | } |
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[1707] | 119 | return gs; |
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| 120 | } |
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| 121 | |
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| 122 | void GamestateClient::cleanup(){ |
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[2087] | 123 | std::map<unsigned int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); |
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[1707] | 124 | while(it!=gamestateMap_.end()){ |
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| 125 | if(it->first>=last_diff_) |
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| 126 | break; |
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| 127 | // otherwise delete that stuff |
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[6400] | 128 | delete it->second; |
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[1707] | 129 | temp=it++; |
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| 130 | gamestateMap_.erase(temp); |
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| 131 | } |
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| 132 | tempGamestate_=NULL; |
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| 133 | } |
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| 134 | |
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| 135 | void GamestateClient::printGamestateMap(){ |
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[2087] | 136 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
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[1707] | 137 | COUT(4) << "gamestates: "; |
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| 138 | for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++){ |
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[6394] | 139 | COUT(4) << it->first << ':' << it->second << '|'; |
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[1707] | 140 | } |
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| 141 | COUT(4) << std::endl; |
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| 142 | |
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| 143 | } |
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[2087] | 144 | |
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[1769] | 145 | bool GamestateClient::sendAck(unsigned int gamestateID){ |
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| 146 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0); |
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| 147 | if(!ack->send()){ |
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| 148 | COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; |
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| 149 | return false; |
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| 150 | } |
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| 151 | else{ |
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[2087] | 152 | COUT(5) << "acked a gamestate: " << gamestateID << std::endl; |
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[1769] | 153 | return true; |
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| 154 | } |
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| 155 | } |
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[1707] | 156 | |
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[1751] | 157 | packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs){ |
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| 158 | if(gs->isCompressed()) |
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[1907] | 159 | { |
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| 160 | bool b = gs->decompressData(); |
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| 161 | assert(b); |
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| 162 | } |
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[1751] | 163 | if(gs->isDiffed()){ |
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| 164 | packet::Gamestate *base = gamestateMap_[gs->getBaseID()]; |
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[1769] | 165 | if(!base){ |
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[2662] | 166 | COUT(3) << "could not find base gamestate id: " << gs->getBaseID() << endl; |
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[1769] | 167 | delete gs; |
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[1767] | 168 | return 0; |
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[1769] | 169 | } |
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[1907] | 170 | // assert(base); //TODO: fix this |
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[1751] | 171 | packet::Gamestate *undiffed = gs->undiff(base); |
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| 172 | delete gs; |
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| 173 | gs=undiffed; |
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[2087] | 174 | COUT(5) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl; |
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[1751] | 175 | } |
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[3102] | 176 | if(gs->spreadData(0x2)) |
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[1751] | 177 | return gs; |
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| 178 | else |
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[2662] | 179 | { |
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| 180 | COUT(3) << "could not spread gamestate" << endl; |
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[1751] | 181 | return NULL; |
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[2662] | 182 | } |
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[1712] | 183 | } |
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[1707] | 184 | |
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| 185 | } |
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| 186 | |
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