- Timestamp:
- Dec 21, 2009, 1:18:36 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/presentation2/src/libraries/network/GamestateClient.cc
r5929 r6387 81 81 packet::Gamestate *processed = processGamestate(tempGamestate_); 82 82 assert(processed); 83 83 84 84 //now call the queued callbacks 85 85 NetworkCallbackManager::callCallbacks(); 86 86 87 87 if (!processed){ 88 88 sendAck(0);
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