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source: code/branches/presentation2/src/orxonox/sound/BaseSound.h @ 6354

Last change on this file since 6354 was 6322, checked in by rgrieder, 15 years ago

Added audio source management. This should reduce the problems when loading too many sounds.
However if there are too many players shooting at the same time, some sounds may still not play.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#ifndef _BaseSound_H__
30#define _BaseSound_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <string>
35#include <boost/shared_ptr.hpp>
36#include <OgreDataStream.h>
37#include "core/OrxonoxClass.h"
38
39namespace orxonox
40{
41    // forward declaration
42    class SoundBuffer;
43
44    /**
45     * The BaseSound class is the base class for all sound file loader classes.
46     * It server as main interface to the OpenAL library.
47     *
48     */
49    class _OrxonoxExport BaseSound : virtual public OrxonoxClass
50    {
51    public:
52        BaseSound();
53        virtual ~BaseSound();
54
55        void XMLPortExtern(Element& xmlelement, XMLPort::Mode mode);
56
57        virtual void play();
58        virtual void stop();
59        virtual void pause();
60
61        bool isPlaying() const { return this->state_ == Playing; }
62        bool isPaused()  const { return this->state_ == Paused; }
63        bool isStopped() const { return this->state_ == Stopped; }
64
65        void setPlaying(bool val)
66            { val ? this->play() : this->stop(); }
67
68        virtual void setSource(const std::string& source);
69        virtual const std::string& getSource() const { return this->source_; }
70        inline void sourceChanged(){ this->setSource(this->source_); }
71
72        void setVolume(float vol);
73        float getVolume() const { return this->volume_; }
74        inline void volumeChanged(){ this->setVolume(this->volume_); }
75       
76        virtual float getVolumeGain();
77        void updateVolume(void);
78
79        bool getLooping() const   { return this->bLooping_; }
80        void setLooping(bool val);
81        inline void loopingChanged(){ this->setLooping(this->bLooping_); }
82
83        float getPitch() const   { return this->pitch_; }
84        void setPitch(float pitch);
85        inline void pitchChanged(){ this->setPitch(this->pitch_); }
86       
87        void stateChanged();
88
89        //ALuint getALAudioSource(void);
90
91    protected:
92        enum State
93        {
94            Stopped,
95            Playing,
96            Paused
97        };
98        virtual void initialiseSource();
99        ALint getSourceState() const;
100
101        ALuint          audioSource_;
102        bool            bPooling_;
103        shared_ptr<SoundBuffer> soundBuffer_;
104        std::string     source_;
105        float           volume_;
106        bool            bLooping_;
107        State           state_;
108        float           pitch_;
109
110    private:
111        DataStreamPtr   dataStream_;
112    };
113}
114
115#endif /* _BaseSound_H__ */
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