1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Erwin 'vaiursch' Herrsche |
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24 | * Kevin Young |
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25 | * Co-authors: |
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26 | * ... |
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27 | */ |
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28 | |
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29 | #ifndef _SoundManager_H__ |
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30 | #define _SoundManager_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include <list> |
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35 | #include <string> |
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36 | #include <map> |
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37 | #include "util/Singleton.h" |
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38 | #include "core/OrxonoxClass.h" |
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39 | |
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40 | // tolua_begin |
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41 | namespace orxonox |
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42 | { |
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43 | |
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44 | //! Enum for the sound type. |
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45 | namespace SoundType |
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46 | { |
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47 | enum Value |
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48 | { |
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49 | none, |
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50 | ambient, |
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51 | effects |
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52 | }; |
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53 | } |
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54 | |
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55 | /** |
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56 | * The SoundManager class manages the OpenAL device, context and listener |
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57 | * position. It is a singleton. |
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58 | * |
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59 | */ |
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60 | class _OrxonoxExport SoundManager |
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61 | // tolua_end |
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62 | : public Singleton<SoundManager>, public OrxonoxClass |
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63 | { // tolua_export |
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64 | friend class Singleton<SoundManager>; |
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65 | |
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66 | public: |
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67 | SoundManager(); |
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68 | ~SoundManager(); |
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69 | |
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70 | void preUpdate(const Clock& time); |
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71 | void setConfigValues(); |
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72 | |
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73 | static SoundManager& getInstance() { return Singleton<SoundManager>::getInstance(); } // tolua_export |
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74 | |
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75 | void setListenerPosition(const Vector3& position); |
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76 | void setListenerOrientation(const Quaternion& orientation); |
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77 | |
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78 | void registerAmbientSound(AmbientSound* newAmbient); |
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79 | void unregisterAmbientSound(AmbientSound* oldAmbient); |
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80 | void pauseAmbientSound(AmbientSound* ambient); |
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81 | |
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82 | void setVolume(float vol, SoundType::Value type); // tolua_export |
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83 | float getVolume(SoundType::Value type); // tolua_export |
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84 | |
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85 | void toggleMute(SoundType::Value type); // tolua_export |
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86 | bool getMute(SoundType::Value type); // tolua_export |
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87 | |
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88 | private: |
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89 | void processCrossFading(float dt); |
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90 | void fadeIn(AmbientSound* sound); |
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91 | void fadeOut(AmbientSound* sound); |
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92 | |
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93 | void checkFadeStepValidity(); |
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94 | bool checkVolumeValidity(SoundType::Value type); |
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95 | void checkSoundVolumeValidity(void); |
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96 | void checkAmbientVolumeValidity(void); |
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97 | void checkEffectsVolumeValidity(void); |
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98 | |
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99 | float checkVolumeRange(float vol); |
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100 | |
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101 | void updateVolume(SoundType::Value type); |
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102 | |
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103 | void setVolumeInternal(float vol, SoundType::Value type); |
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104 | float getVolumeInternal(SoundType::Value type); |
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105 | |
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106 | ALCdevice* device_; |
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107 | ALCcontext* context_; |
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108 | |
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109 | typedef std::list<std::pair<AmbientSound*, bool> > AmbientList; |
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110 | AmbientList ambientSounds_; |
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111 | |
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112 | float crossFadeStep_; //!< Absolute change per second (0.1 means 10% of the nominal volume) for cross fading |
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113 | std::list<AmbientSound*> fadeInList_; |
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114 | std::list<AmbientSound*> fadeOutList_; |
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115 | |
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116 | float soundVolume_; |
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117 | float ambientVolume_; |
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118 | float effectsVolume_; |
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119 | std::map<SoundType::Value, bool> mute_; |
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120 | |
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121 | static SoundManager* singletonPtr_s; |
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122 | }; // tolua_export |
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123 | } // tolua_export |
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124 | |
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125 | #endif /* _SoundManager_H__ */ |
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